Lịch Trình Thời Gian
The Timeline editor, identified by a clock icon, is used for manipulating keyframes and scrubbing the Playhead.
The Timeline gives the user a broad overview of a scene's animation, by showing the current frame, the keyframes of the active object, the start and end frames of your animation sequence, as well as markers set by the user.
The Timeline includes Transport Controls, to play, pause, and skip through an animation sequence.
It also includes tools for manipulating Keyframes, Keying Sets, and Markers.
Khung Nhìn Chính
The main Timeline region displays the animation frames over time.
Here you can see the Keyframes (diamond shapes), Playhead (blue handle), Scrollbar (along the bottom).
Điều Chỉnh Khung Nhìn
The Timeline can be panned by holding MMB, then dragging the area left or right.
You can zoom the Timeline by using Ctrl-MMB, the mouse Wheel, or pressing NumpadMinus and NumpadPlus.
You can also use the scrollbars, located at the bottom or the right of the editor, to pan and zoom the view.
Đầu Chơi
The Playhead is the blue vertical line with the current frame number at the top.
The Playhead can be set or moved to a new position by pressing or holding LMB in scrubbing area at the top of the timeline.
The Playhead can be moved in single-frame increments by pressing Left or Right, or you can jump to the beginning or end frame by pressing Shift-Left or Shift-Right.
Phạm Vi Khung Hình
By default, the Frame Range is set to start at frame 1 and end at frame 250. You can change the frame range in the top right of the Timeline header, or in the Output Properties.
Số/Khung Khóa
For the active and selected objects, keyframes are displayed as diamond shapes.
You can click to select one at a time, or select several by holding Shift, or by dragging a box around the keyframes. You can then move single keys by dragging them, and you can move multiple keys by pressing G and scale them with S.
Only Selected Channels can be enabled.
. For Armatures, this will draw the object keyframes, and the keyframes for the active and selected pose bones.Các Dấu Mốc
See the Markers page for more information.
Tiêu Đề
Hộp Đối Thoại Bật Lên
Trình Đơn Bật Lên về Chơi Lại
Trang này bao gồm các quy ước liên quan đến các bản dịch.
- Đồng Bộ Hóa
-
When you play an animation, the frame rate is displayed at the top left of the 3D Viewport. If the scene is detailed and playback is slower than the set Frame Rate, these options are used to synchronize the playback.
- Chơi Mọi khung hình
Plays every frame even if playback is slow.
- Nhảy Cách Khung Hình
Drop frames if playback becomes slower than the scene's frame rate.
- Đồng Bộ Hóa với Âm Thanh
Drop frames if playback becomes too slow to remain synced with audio.
- Âm Thanh
- Tua
If your animation has sound, this option plays bits of the sound wave while you move the Playhead with LMB or keyboard arrows.
- Tắt Âm Thanh
Mute the sound from any audio source.
- Chơi Lại
- Hạn Định Phạm Vi Khung Hình để Chơi Lại
Don't allow selecting frames outside of the playback range using the mouse.
- Đi Theo khung hình Hiện Tại
Animation editors can be setup to always follow the time indicator as animation is being played back. Following will be done when animating and changing frame: When the cursor reaches the end of the screen, the next range of frames of the same width will be displayed.
- Chơi Trong
- Trình biên soạn đang hoạt động
While playing, updates the Timeline, if Animation Editors and All 3D Viewports disabled.
- Cổng Nhìn 3D
Dùng Thanh Bên để Điều Hướng Cổng Nhìn 3D và máy quay phim.
- Trình Biên Soạn Hoạt Họa
While playing, updates the Timeline, Dope Sheet, Graph Editor, Video Sequencer.
- Trình Biên Soạn Hình Ảnh
The Image editor in Mask mode.
- Trình biên soạn Tính Chất
When the animation is playing, this will update the property values in the UI.
- Trình Biên Soạn Đoạn Phim quay
While playing, updates the Movie Clip Editor.
- Trình Biên Soạn Nút
While playing, updates the Node properties for the node editors.
- Trình Phối Hình
While playing, updates the Video Sequencer.
- Hiển Thị
- Phân-Khung-Hình
Hiển thị và bố trí trình tự.
Cửa sổ/trình đơn bật lên Khóa Hóa
The Keying popover contains options that affect keyframe insertion.
- Bộ Khóa Đang Hoạt Động
-
Keying Sets are a set of keyframe channels in one. They are made so the user can record multiple properties at the same time. With a keying set selected, when you insert a keyframe, Blender will add keyframes for the properties in the active Keying Set. There are some built-in keying sets, LocRotScale, and also custom keying sets. Custom keying sets can be defined in the panels
.- Chèn Thêm Khung Khóa (biểu tượng dấu cộng)
Insert keyframes on the current frame for the properties in the active Keying Set.
- Xóa Khung Khóa (biểu tượng dấu trừ)
Delete keyframes on the current frame for the properties in the active Keying Set.
- Loại Khung Khóa Mới
Thể Loại Khung Khóa on insertion.
- Khóa Hóa Cảnh Giác về sự Tuần Hoàn
When inserting keyframes into trivially cyclic curves, special handling is applied to preserve the cycle integrity (most useful while tweaking an established cycle):
If a key insertion is attempted outside of the main time range of the cycle, it is remapped back inside the range.
When overwriting one of the end keys, the other one is updated accordingly.
Trình Đơn Bật Lên Tự Động Khóa Hóa
The record button (⏺) enables Auto Keyframe: It will add and/or replace existing keyframes for the active object when you transform it in the 3D Viewport. For example, when enabled, first set the Playhead to the desired frame, then move an object in the 3D Viewport, or set a new value for a property in the UI.
When you set a new value for the properties, Blender will add keyframes on the current frame for the transform properties. Other use cases are Fly/Walk Navigation to record the walk/flight path and Lock Camera to View to record the navigation in camera view.
Ghi chú
Note that Auto Keyframe only works for transform properties (objects and bones), in the 3D Viewport (i.e. you can't use it e.g. to animate the colors of a material in the Properties...).
- Thêm & Thay Thế / Thay thế
This controls how the auto keyframe mode works. Only one mode can be used at a time.
- Cộng Thêm & Thay Thế
Add or replace existing keyframes.
- Thay Thế
Tại các Khung Khóa đã Chọn.
- Duy Bộ Khóa đang hoạt động
When enabled, new keyframes for properties will be inserted into the active Keying Set.
- Thu Ghi Phân Tầng
Adds a new NLA Track and strip for every loop/pass made over the animation to allow non-destructive tweaking.
Thanh Tiêu Đề
The Timeline header controls.
Những Điều Khiển máy chơi lại
These buttons are used to set, play, rewind, the Playhead.
- Nhảy về đầu (❙⏴) Shift-Trái (Left)
This sets the cursor to the start of frame range.
- Nhảy về khung hình trước -- Jump to previous keyframe (◆⏴) Down
This sets the cursor to the previous keyframe.
- Tua Lại (◀) Shift-Ctrl-Dấu Cách (Spacebar)
This plays the animation sequence in reverse. When playing the play buttons switch to a pause button.
- Chơi (▶) Dấu Cách (Spacebar)
This plays the animation sequence. When playing the play buttons switch to a pause button.
- Nhảy tới khung hình tiếp theo -- Jump to next keyframe (⏵◆) Up
This sets the cursor to the next keyframe.
- Nhảy tới cuối (⏵❙) Shift-Phải (Right)
This sets the cursor to the end of frame range.
- Tạm Ngưng (⏸) Dấu Cách (Spacebar)
Thừa Kế -- Inherited animation.
Các Điều Khiển về Khung Hình
- Khung Hình Hiện Tại Alt-Bánh Xe (Wheel)
The current frame of the animation/playback range. Also the position of the Playhead.
- Phạm Vi Duyệt Thảo (biểu tượng kim đồng hồ)
This is a temporary frame range used for previewing a smaller part of the full range. The preview range only affects the viewport, not the rendered output. See Phạm Vi Duyệt Thảo.
- Khung Hình Đầu
The start frame of the animation/playback range.
- Khung Hình Cuối
The end frame of the animation/playback range.