Điều Hướng Bay Lượn/Đi Bộ
There are cases where it's preferable to navigate with first person controls, especially for large environments such as architectural models. In these cases orbiting around the view center is limiting. While zoom, pan and dolly can be used, it's inconvenient.
With walk/fly navigation you can navigate around the scene where view rotation is performed from the cameras location.
In the Preferences editor select the navigation method you want to use as default when invoking the View Navigation operator. Alternatively you can call the individual methods from the View ‣ Navigation menu.
Common use cases for walk/fly include:
- Điều Hướng/Di Chuyển
This can be a quick way to navigate a large scene.
- Định Vị Máy Quay Phim
When activated from a camera view, this will move the camera too.
- Ghi Thu Hoạt Họa
Running from a camera with auto-keyframe and playing animation will record the motion as you make it allowing you to record the walk-through.
Điều Hướng Đi Bộ
Tham Chiếu
- Chế Độ
Tổng Thể
- Tổ Hợp Phím Tắt
Thêm :kbd:`Shift-Ctrl- = `
- Trình Đơn
Vật Thể/Tư Thế (Object/Pose) ‣ Hoạt Họa (Animation) ‣ Nướng Hành Động (Bake Action...)
On activation the mouse pointer will move at the center of the view, and a cross marker will appear...
This navigation method behaves similar to the first person navigation system available in most 3D world games. It works with a combination of keyboard arrow keys and mouse movement.
Sử Dụng
Move the mouse in the direction you want to look and use the following hotkeys to walk around the scene.
When you are happy with the new view, press LMB to confirm. In case you want to go back from where you started, press Esc or RMB, as usual.
If the defaults values (speed, mouse sensitivity, etc...) need adjustments for your project, in the Preferences.
Thể Loại Công Cụ W, X |
Giữ Từ Đây Trở Đi -- Hold Forward. |
S/Down |
Move backward. |
Xóa -- Delete X, Delete |
Strafe left. |
NumpadSlash |
Thuyên Chuyển Trọng Lượng -- Transfer Weights. |
NumpadSlash |
Move up -- only available if Gravity off. |
NumpadSlash |
Move down -- only available if Gravity off. |
Thể Loại Công Cụ Dấu Cách (Spacebar) |
Bất cứ lúc nào, bạn cũng có thể thay đổi những tùy chọn này trong Cấu Hình -- Preferences của phần mềm. |
Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus |
Increase the movement speed for this open session. |
Khấu Trừ lấy Hiệu Ctrl-Dấu Trừ (-) Bàn Số (NumpadMinus) |
Decrease the movement speed for this open session. |
Nhắc Lại Phép Toán Bool Shift |
Speed up the movement temporarily. |
NumpadSlash |
Slow down the movement temporarily. |
NumpadSlash |
Jump -- only available if Gravity is on. |
Tab |
Bật/Tắt các Tùy Chọn của Nút -- Toggle Node Options. |
Điều Hành Bay Lượn
Tham Chiếu
- Chế Độ
Tổng Thể
- Tổ Hợp Phím Tắt
Thêm :kbd:`Shift-Ctrl- = `
- Trình Đơn
Thanh Bên (Sidebar) ‣ Biên Soạn (Edit) ‣ Chỉnh Đốn (Sanitize)
On activation the cursor is centered inside a rectangle that defines a safe region. When the cursor is outside this region the view will rotate/pan.
Sử Dụng
Move the mouse outside the safe region in the direction you want to look.
Click LMB or press Spacebar to keep the current view and exit fly navigation. In case you want to go back from where you started, press Esc or RMB.
Thể Loại Công Cụ W, X |
Accelerate forward. |
S/Down |
Accelerate backwards. |
Xóa -- Delete X, Delete |
Accelerate left. |
NumpadSlash |
Gia Tốc -- Acceleration. |
NumpadSlash |
Move up -- only available if Gravity off. |
NumpadSlash |
Move down -- only available if Gravity off. |
NCG (MMB) |
Drag to pan the view. In this case the view can move laterally on its local axis at the moment you drag the mouse. |
Tăng -- More Ctrl-Bàn Số + -- More Ctrl-NumpadPlus |
Increase the acceleration in the direction of motion, if there is no motion, start accelerating forward. |
Khấu Trừ lấy Hiệu Ctrl-Dấu Trừ (-) Bàn Số (NumpadMinus) |
Decrease the acceleration in the direction of motion, if there is no motion, start accelerating backward. |
NumpadSlash |
Precision (slow the momentum). |
Hòa Trộn Ctrl-0 |
Disable rotation -- while held, the view rotation doesn't influence the flight direction. This allows you to fly past an object, keeping it centered in the view, even as you fly away from it. |