Bộ Điều Chỉnh Bool

The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available Boolean operations to create a single mesh out of two mesh objects:

../../../_images/modeling_modifiers_generate_booleans_union-intersect-difference-examples.png

The Union, Intersection and Difference between a Cube and a UV Sphere, with the modifier applied to the sphere and using the cube as target.

This modifier needs a second mesh object, or collection of mesh objects, to be the target (the second operand) of the operation.

Cảnh báo

Only Manifold meshes are guaranteed to give proper results, other cases (especially "opened" meshes, Non-manifold but without any self-intersections) will usually work well, but might give odd glitches and artifacts in some cases.

Mẹo

If you have marked your Objects to show the Edges (in Trình Biên Soạn Tính Chất (Properties Editor) ‣ Vật Thể (Object) ‣ Hiển Thị (Display), enable Wire), you will see the Edge creation process while you are moving your Objects. Depending on your mesh topology, you can also enable X-Ray and Transparency and see the topology being created in real-time.

Tùy Chọn

../../../_images/modeling_modifiers_generate_booleans_panel.png

Bộ Điều Chỉnh Bool -- Boolean Modifier.

Thao Tác
Giao Cắt Nhau

Everything inside both the target mesh and the modified mesh is kept. If the target is a collection, then only the inside of all meshes is kept.

Hợp Nhất

The target mesh or collection is added to the modified mesh, removing any interior faces.

Hiệu

The target mesh, or collection of meshes, is subtracted from the modified mesh (everything outside of the target mesh or collection is kept).

Thể Loại Toán Hạng

Choose the type of the operand (target).

Vật Thể

The target is a mesh object.

Tập Hợp

The target is a collection. When the target is a collection and the Solver is Fast, the Intersect operation is not allowed.

Vật Thể

The name of the target mesh object.

Tập Hợp

The name of the target collection (may be empty if Solver is Exact, which can be useful in combination with the Self option).

Trình Giải Nghiệm

Algorithm used to calculate the Boolean intersections.

Nhanh

Uses a mathematically simple solver which offers the best performance; however, this solver lacks support for overlapping geometry.

Chính Xác

Uses a mathematically complex solver which offers the best results and has full support for overlapping geometry; however, this solver is much slower than the Fast Solver.

Các Tùy Chọn của Trình Giải Nghiệm

Self Intersection Exact Solver

Correctly calculates cases when one or both operands have self-intersections, this involves more calculations making it slower.

Cố Gắng Lấp Lỗ Hổng Trình Giải Nghiệm Chính Xác (Exact Solver)

Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the Exact solver demonstrates errors with non-manifold geometry.

Giới Hạn Đè Gối Lên Nhau Trình Giải Nghiệm Nhanh

Maximum distance between two faces to consider them as overlapping. This helps solve the limitation of this solver, if the Boolean result seems unexpected try using the exact solver.