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Chế Độ

Toàn Bộ các Chế Độ -- All Modes

Tiêu Đề

Chọn Lựa (Select) ‣ Nới Rộng/Thu Nhỏ (More/Less)

Bảng

Thanh Bên (Sidebar) ‣ Biên Soạn (Edit) ‣ Bề Mặt (Surfaces)

Tổ Hợp Phím Tắt

Ctrl-R (Voxel), Ctrl-Alt-R (Quadriflow)

Remeshing is a technique that automatically rebuilds the geometry with a more uniform topology. Remeshing can either add or remove the amount of topology depending on a defined resolution. This technique is especially useful for sculpting, to generate better topology after blocking out the initial shape.

The Voxel Remesher uses an OpenVDB to generate a new manifold mesh from the current geometry. It produces a mesh with perfectly even distributed topology and it does not have any performance penalty once the new mesh is calculated. This makes the voxel remesher great for sculpting has it is possible to sculpt at a much higher level of detail than using other features like dyntopo which often adds more performance overhead.

Kích Thước Thể Tích Tử

The resolution or the amount of detail the remeshed mesh will have. The value is used to define the size, in object space, of the Voxel. These voxels are assembled around the mesh and are used to determine the new geometry. For example a value of 0.5m will create topological patches that are about 0.5m (assuming Preserve Volume is enabled). Lower values preserve finer details but will result in a mesh with a much more dense topology.

The voxel size also be adjusted from the 3D Viewport using Shift-R. Using this shortcut shows a grid that has the real size of the resulting voxel size. Holding Shift while adjusting the size allows better pressing while holding Ctrl adjusts the size linearly.

Mẫu Vật Kích Thước Thể Tích Tử

Used to adjust the Voxel Size by picking an area of the mesh to match the denseness of polygons after the remesh operation.

Tùy Ứng

Reduces the final face count by simplifying geometry where detail is not needed. This introduce triangulation to faces that do not need as much detail. Note, an Adaptivity value greater than zero disables Fix Poles.

Sửa các Điểm Hội Tụ

Tries to produce less poles at the cost of some performance to produce a better topological flow.

Bảo Tồn
Âm Lượng

Tells the algorithm to try to preserve the original volume of the mesh. Enabling this could make the operator slower depending on the complexity of the mesh.

Sơn Vẽ Vùng Chắn Lọc

Reprojects the paint mask onto the new mesh.

Bề Mặt Ấn Định

Reprojects Face Sets onto the new mesh.

Bố Trí Lại Thể Tích Tử

Performs the remeshing operation to create a new manifold mesh based on the volume of the current mesh. Performing this will lose all mesh object data layers associated with the original mesh.

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Remesh modifier

Những Hạn Chế Từng Biết Đến

  • Remeshing only works on the original mesh data and ignores generated geometry from modifiers, shape keys, rigging, etc.

  • Remeshing will not work with the Bộ Điều Chỉnh Đa Phân Giải.