Giao Diện (Interface)
Tiêu Đề (Header)
Chế Độ Hiển Thị (Display Mode)
The editors header has a select menu that let you filter what the Outliner should show. It helps to narrow the list of objects so that you can find things quickly and easily.
- Cảnh (Scenes)
Shows everything the Outliner can display (in all scenes, all view layers, etc.).
- Tầng góc nhìn (View Layer)
Shows all the collections and objects in the current view layer.
- Trình Phối Hình (Video Sequencer)
Lists data, images and videos, that are used by the Video Sequencer.
- Tập Tin Blender (Blender File)
Lists all data in the current blend-file.
- API Dữ Liệu (Data API)
Lists every data-block along with any properties that they might have.
- Vượt Quyền thư viện (Library Overrides)
Display library override data in the current blend-file. Separated further into two view modes:
- Tính Chất:
Display data-blocks with overridden properties. The overridden properties are listed together with widgets to modify the value of the properties.
- Thứ Bậc:
Visualize the hierarchical dependencies between data-blocks with library overrides. For example, to create a library override of a mesh used by an object inside of a linked collection, Blender automatically creates (disabled) library overrides for the object and the collection, resulting in a collection > object > mesh library override hierarchy.
This library override view mode has a column on the right side of the editor to toggle if the library is editable or not.
- Dữ Liệu Mồ Côi (Orphan Data)
Lists data-blocks which are unused and/or will be lost when the file is reloaded. It includes data-blocks which have only a fake user. You can add/remove Fake User by clicking on cross/tick icon in the right side of the Outliner editor.
Hiển Thị Thanh Lọc (Display Filter)
You can search the view for data-blocks, by using Search field in the header of the Outliner,
Thanh Lọc (Filter)
- Bật/Tắt sự Hạn Chế (Restriction Toggles)
Set which Restriction Columns should be visible.
- Sắp Xếp theo Thứ Tự Anphabe (Sort Alphabetically)
Sort the entries alphabetically.
- Đồng Bộ Hóa Lựa Chọn (Sync Selection)
Sync Outliner selection to and from the 3D Viewport and Video Sequencer editors. Disable to manage collections, object relations, and scene data without changing the selection state. Selection syncing is only available in Scenes, View Layer, and Video Sequencer display modes.
- Hiển thị Cột Chế Độ (Show Mode Column)
Show the object mode toggling column in View Layer and Scenes display modes.
Tìm Kiếm (Search)
- Khớp Hoàn Toàn (Exact Match)
The results of Hiển Thị Thanh Lọc (Display Filter) must match the full text and not just a part of it.
- Mẫn Cảm với Loại Chữ (Case Sensitive)
The results of Hiển Thị Thanh Lọc (Display Filter) are case sensitive.
Thanh Lọc (Filter)
Some options will only show if compatible with the active Display Mode.
- Toàn Bộ các Tầng Góc Nhìn (All View Layers)
Toggle between only the active or all the view layers of the scene. Combined with disabling the Objects filter it gives a compact overview of all the collections in relation to the view layers.
- Tập Hợp (Collections)
List the objects and collections under the collection hierarchy of the scene. Objects may appear in more than one collection.
- Vật Thể (Objects)
List of all the objects, respecting the other filter options. Disabled only if you need an overview of the collections without the objects.
- Trạng Thái của Vật Thể (Object State)
List the objects based on there state or restrictions. The results can be inverted using the Invert button.
- Toàn Bộ (All)
The default option, no restrictions.
- Hữu Hình (Visible)
List only the objects visible in the viewports. The global and temporary visibility settings are taken into consideration.
- Vô Hình (Invisible)
List only the objects not visible in the viewports.
- Cái được Chọn (Selected)
Lists the object(s) that are currently selected in the 3D Viewport. See selecting in the 3D Viewport for more information.
- Active (Đang Hoạt Động)
Canh góc nhìn vào vật thể được chọn.
- Có Thể Chọn (Selectable)
List all objects whose Selectability option is enabled.
- Nội Dung của Vật Thể (Object Contents)
List materials, modifiers, mesh data, ...
- Con Cái của Vật Thể (Object Children)
List the object children. If the Collections option is enabled, you will see the object children even if the children are not in the collection. Yet the Outliner shows them as a dashed line.
- Khối dữ liệu (Data-Block)
Allows you to filter out certain data-blocks currently present in the scene.
- Những Vượt Quyền Hệ Thống (System Overrides)
Shows the data-block properties that are defined/controlled automatically (e.g. to make users of an overridden data-block point to the override data, not the original linked data). Only available in the Library Overrides Display Mode.
Linh Tinh (Miscellaneous)
Some options in the header will only show if compatible with the active Display Mode.
- Tập Hợp Mới [Tầng Góc Nhìn] (New Collection [View Layer])
Thêm một tập hợp mới vào nội trong tập hợp được chọn.
- Thanh Lọc theo Thể Loại [Dữ Liệu Mồ Côi, Tập Tin Blender] (Filter by Type [Orphan Data, Blender File])
Restrict the type of the data-blocks shown in the Outliner.
- Các Bộ Khóa [API về dữ liệu] (Keying Sets [Data API])
Add/Remove selected data to the active Keying Set.
- Các Điều Vận (Drivers)
Add/Remove Drivers to the selected item.
- Lược bỏ [Dữ Liệu Mồ Côi] (Purge [Orphan Data])
Remove all unused data-blocks from the file (cannot be undone).
Vùng Chính (Main Region)
Chế Độ Vật Thể (Object Mode)
The far left of the Outliner contains a region to toggle the current Object Mode. When an object is in a mode other than Object Mode, the mode icon will be displayed in this region. Any other objects that are valid to be added or swapped into the current mode display a dot. Clicking the dot icon will swap that object with the current active object. For modes that support Chế Độ Biên Soạn Đa-Vật Thể (Multi-Object Editing), Ctrl-LMB on the dot icon will add that object to the current mode. Clicking the mode icon next to the active object removes it or all other objects from the current mode depending if multiple object are in the same mode.
Các Cột Hạn Chế (Restriction Columns)
The following toggles, in the right side of the Outliner editor, are available for collections, objects, bones, modifiers and constraints.
By default only the temporary viewport visibility is enabled. The other options can be enabled in the Restriction Toggles option in the Outliner filter.
Holding Shift sets or unsets the value to all its child collections or objects.
Holding Ctrl isolates the object or collection, so they are the only ones with its value set.
- Bật Tập Hợp [hộp kiểm, duy tập hợp mà thôi] (Enable Collection [checkbox, collection only])
Exclude the collection from the view layer.
- Tầm Nhìn [biểu tượng hình con mắt] (Visibility [eye icon])
Toggles the visibility of the object or collection in the 3D Viewport. This is a file-local setting, and does not get imported when this data-block is linked into another blend-file. Objects hidden this way are still part of the View Layer and evaluated, so they still affect playback performance.
Ghi chú
The following options are hidden by default and need to be enabled in the Outliner Filter before they can be used.
- Khả Năng lựa chọn [biểu tượng con trỏ chuột] (Selectability [mouse cursor icon])
Toggles the ability to select the objects from the 3D Viewport. This is useful for if you have placed something in the scene and do not want to accidentally select it when working on something else.
- Tầm Nhìn Toàn Cầu của Cổng Nhìn [biểu tượng màn hình] (Global Viewport Visibility [screen icon])
This will still render the object/collection, but it will be ignored by all the viewports. Often used for collections with high-poly objects that need to be instanced in other files. Objects hidden this way are no longer part of the View Layer, are not evaluated, and such do not negatively affect playback performance.
- Kết xuất [biểu tượng máy chụp ảnh] (Rendering [camera icon])
This will still keep the object visible in the scene, but it will be ignored by the renderer. Usually used by support objects that help modeling and animation yet do not belong in the final images.
- Giữ Lại [duy tập hợp mà thôi] (Holdout [collection only])
Chắn lọc các vật thể trong tập hợp ra khỏi Tầng Góc Nhìn.
- Duy Gián Tiếp [chỉ tập hợp mà thôi] (Indirect Only [collection only])
Objects in these collections only contribute to indirect light -- Cycles only.