Bộ Điều Chỉnh Tam Giác Hóa (Triangulate Modifier)
The Triangulate modifier converts all faces in a mesh (quads and n-gons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.
Tùy Chọn (Options)
- Phương Pháp Tứ Giác (Quad Method)
- Làm Đẹp (Beauty)
Tách phân các tứ giác thành các tam giác đẹp, phương pháp chậm hơn.
- Cố Định (Fixed)
Split the quads on their 1st and 3rd vertices.
- So Le Cố Định (Fixed Alternate)
Split the quads on their 2nd and 4th vertices.
- Đường Chéo Ngắn Nhất (Shortest Diagonal)
Split the quads along their shortest diagonal.
- Đường Chéo Dài Nhất (Longest Diagonal)
Split the quads along their longest diagonal. This is the preferred mode for cloth simulations.
- Phương Pháp Đa Giác (N-gon Method)
- Làm Đẹp (Beauty)
Arrange the new triangles nicely, slower method.
- Cắt Xén/Đoạn Phim (Clip)
Splits n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).
- Số Điểm Đỉnh Tối Thiểu (Minimum Vertices)
Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.
- Duy Trì Pháp Tuyến (Keep Normals)
When using custom normals, try to preserve the same shading as before triangulation.