Bộ Điều Chỉnh Kiến Tạo Lại Khung Lưới (Remesh Modifier)
The Remesh modifier is a tool for generating new mesh topology. The output follows the surface curvature of the input, but its topology contains only quads.
Tùy Chọn (Options)
- Chế Độ (Mode)
There are three basic modes available in the Remesh modifier. The output topology is almost identical between the three modes, what changes is the smoothing.
- Khối Lập Thể (Blocks)
There is no smoothing at all.
- Mịn Màng (Smooth)
Output a smooth surface.
- Sắc Nhọn/Đột Ngột (Sharp)
Similar to Smooth, but preserves sharp edges and corners.
- Độ Sắc Nhọn (Sharpness)
Higher values produce edges more similar to the input, while lower values filter out noise.
- Voxel (Thể Tích Tử)
Uses an OpenVDB to generate a new manifold mesh from the current geometry while trying to preserve the mesh's original volume.
- Tùy Ứng (Adaptivity)
Reduces the final face count by simplifying geometry where detail is not needed. This introduce triangulation to faces that do not need as much detail.
- Tô Bóng Mịn Màng (Smooth Shading)
Outputs faces with Smooth Shading instead of flat shading.
- Độ Sâu của Cây Octree (Octree Depth)
Sets the resolution of the output. Low values will generate larger faces relative to the input, higher values will generate a denser output.
- Tỷ Lệ (Scale)
The result can be tweaked further by this, lower values effectively decrease the output resolution.
- Loại Bỏ những cái Không kết nối nữa (Remove Disconnected)
Filter out small disconnected pieces of the output.
Thin parts of the input mesh can become lose, and generate small isolated bits of mesh. This option will remove those.
- Ngưỡng (Threshold)
Use this to control how small a disconnected component must be to be removed.
- Tô Bóng Mịn Màng (Smooth Shading)
Output faces with smooth shading rather than flat shading. The smooth/flat shading of the input faces is not preserved.
Ghi chú
The input mesh should have some thickness to it. If the input is completely flat, add a Solidify Modifier above the Remesh one.