BSDF Tóc (Hair BSDF)
Duy Cyles (Cycles Only)
The Hair BSDF node is used to add shading for Hair.
Đầu Vào (Inputs)
- Màu Sắc (Color)
Color of the hair.
- Dịch Chuyển (Offset)
Controls the way the light is rotated (angular shift) for the reflection/transmission.
- Độ/mức gồ ghề/rối/ráp/nhám theo U/V (Roughness U/V)
Controls the roughness in the direction light is skewed, and perpendicular to it.
- Tangent (Tiếp Tuyến)
Input tangent.
Tính Chất (Properties)
- Thành Phần (Component)
There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.
- Phản Quang (Reflection)
The light that bounces off the surface of the hair.
- Truyền Xạ (Transmission)
The light that passes through the hair and exits on the other side.
Đầu Ra (Outputs)
- BSDF
Đầu ra chuẩn của bộ tô bóng.