BSDF Tóc (Hair BSDF)

Hair BSDF node.

Duy Cyles (Cycles Only)

The Hair BSDF node is used to add shading for Hair.

Đầu Vào (Inputs)

Màu Sắc (Color)

Color of the hair.

Dịch Chuyển (Offset)

Controls the way the light is rotated (angular shift) for the reflection/transmission.

../../../_images/render_shader-nodes_shader_hair_reflect-offset.png

Dùng Dịch Chuyển Tương Đối.

../../../_images/render_shader-nodes_shader_hair_trans-offset.png

Dịch Chuyền Truyền Xạ.

Độ/mức gồ ghề/rối/ráp/nhám theo U/V (Roughness U/V)

Controls the roughness in the direction light is skewed, and perpendicular to it.

../../../_images/render_shader-nodes_shader_hair_reflect-roughness-uv.png

Lựa Chọn Xương.

../../../_images/render_shader-nodes_shader_hair_trans-roughness-uv.png

Độ Nhám trong Truyền Xạ.

Tangent (Tiếp Tuyến)

Input tangent.

Tính Chất (Properties)

Thành Phần (Component)

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Phản Quang (Reflection)

The light that bounces off the surface of the hair.

Truyền Xạ (Transmission)

The light that passes through the hair and exits on the other side.

../../../_images/render_shader-nodes_shader_hair_mix-node.png

With Mix node: 0 is full Reflection, 1 is full Transmission.

Đầu Ra (Outputs)

BSDF

Đầu ra chuẩn của bộ tô bóng.