LineartGpencilModifier(GpencilModifier)#
base classes — bpy_struct
, GpencilModifier
- class bpy.types.LineartGpencilModifier(GpencilModifier)#
Generate Line Art strokes from selected source
- chaining_image_threshold#
Segments with an image distance smaller than this will be chained together
- Type:
float in [0, 0.3], default 0.001
- crease_threshold#
Angles smaller than this will be treated as creases. Crease angle priority: object Line Art crease override > mesh auto smooth angle > Line Art default crease
- Type:
float in [0, 3.14159], default 2.44346
- invert_source_vertex_group#
Invert source vertex group values
- Type:
boolean, default False
- is_baked#
This modifier has baked data
- Type:
boolean, default False
- level_end#
Maximum number of occlusions for the generated strokes
- Type:
int in [0, 128], default 0
- level_start#
Minimum number of occlusions for the generated strokes
- Type:
int in [0, 128], default 0
- opacity#
The strength value for the generate strokes
- Type:
float in [0, 1], default 1.0
- overscan#
A margin to prevent strokes from ending abruptly at the edge of the image
- Type:
float in [0, 0.5], default 0.1
- shadow_camera_far#
Far clipping distance of shadow camera
- Type:
float in [0, 10000], default 200.0
- shadow_camera_near#
Near clipping distance of shadow camera
- Type:
float in [0, 10000], default 0.1
- shadow_camera_size#
Represents the “Orthographic Scale” of an orthographic camera. If the camera is positioned at the light’s location with this scale, it will represent the coverage of the shadow “camera”
- Type:
float in [0, 10000], default 200.0
- shadow_region_filtering#
Select feature lines that comes from lit or shaded regions. Will not affect cast shadow and light contour since they are at the border
NONE
None – Not filtering any lines based on illumination region.ILLUMINATED
Illuminated – Only selecting lines from illuminated regions.SHADED
Shaded – Only selecting lines from shaded regions.ILLUMINATED_ENCLOSED
Illuminated (Enclosed Shapes) – Selecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapes.
- Type:
enum in [‘NONE’, ‘ILLUMINATED’, ‘SHADED’, ‘ILLUMINATED_ENCLOSED’], default ‘NONE’
- silhouette_filtering#
Select contour or silhouette
- Type:
enum in [‘NONE’, ‘GROUP’, ‘INDIVIDUAL’], default ‘NONE’
- smooth_tolerance#
Strength of smoothing applied on jagged chains
- Type:
float in [0, 30], default 0.0
- source_collection#
Generate strokes from the objects in this collection
- Type:
- source_type#
Line Art stroke source type
- Type:
enum in [‘COLLECTION’, ‘OBJECT’, ‘SCENE’], default ‘COLLECTION’
- source_vertex_group#
Match the beginning of vertex group names from mesh objects, match all when left empty
- Type:
string, default “”, (never None)
- split_angle#
Angle in screen space below which a stroke is split in two
- Type:
float in [0, 3.14159], default 0.0
- stroke_depth_offset#
Move strokes slightly towards the camera to avoid clipping while preserve depth for the viewport
- Type:
float in [-0.1, inf], default 0.05
- target_layer#
Grease Pencil layer to which assign the generated strokes
- Type:
string, default “”, (never None)
- thickness#
The thickness for the generated strokes
- Type:
int in [1, 200], default 25
- use_back_face_culling#
Remove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabled
- Type:
boolean, default False
- use_cache#
Use cached scene data from the first Line Art modifier in the stack. Certain settings will be unavailable
- Type:
boolean, default False
- use_clip_plane_boundaries#
Allow lines generated by the near/far clipping plane to be shown
- Type:
boolean, default True
- use_contour#
Generate strokes from contours lines
- Type:
boolean, default False
- use_crease#
Generate strokes from creased edges
- Type:
boolean, default False
- use_crease_on_sharp#
Allow crease to show on sharp edges
- Type:
boolean, default True
- use_crease_on_smooth#
Allow crease edges to show inside smooth surfaces
- Type:
boolean, default False
- use_custom_camera#
Use custom camera instead of the active camera
- Type:
boolean, default False
- use_detail_preserve#
Keep the zig-zag “noise” in initial chaining
- Type:
boolean, default False
- use_edge_mark#
Generate strokes from freestyle marked edges
- Type:
boolean, default False
- use_edge_overlap#
Allow edges in the same location (i.e. from edge split) to show properly. May run slower
- Type:
boolean, default False
- use_face_mark#
Filter feature lines using freestyle face marks
- Type:
boolean, default False
- use_face_mark_boundaries#
Filter feature lines based on face mark boundaries
- Type:
boolean, default False
- use_face_mark_invert#
Invert face mark filtering
- Type:
boolean, default False
- use_face_mark_keep_contour#
Preserve contour lines while filtering
- Type:
boolean, default True
- use_fuzzy_all#
Treat all lines as the same line type so they can be chained together
- Type:
boolean, default False
- use_fuzzy_intersections#
Treat intersection and contour lines as if they were the same type so they can be chained together
- Type:
boolean, default False
- use_geometry_space_chain#
Use geometry distance for chaining instead of image space
- Type:
boolean, default False
- use_image_boundary_trimming#
Trim all edges right at the boundary of image (including overscan region)
- Type:
boolean, default False
- use_intersection#
Generate strokes from intersections
- Type:
boolean, default False
- use_intersection_mask#
Mask bits to match from Collection Line Art settings
- Type:
boolean array of 8 items, default (False, False, False, False, False, False, False, False)
- use_intersection_match#
Require matching all intersection masks instead of just one
- Type:
boolean, default False
- use_invert_collection#
Select everything except lines from specified collection
- Type:
boolean, default False
- use_invert_silhouette#
Select anti-silhouette lines
- Type:
boolean, default False
- use_light_contour#
Generate light/shadow separation lines from a reference light object
- Type:
boolean, default False
- use_loose#
Generate strokes from loose edges
- Type:
boolean, default False
- use_loose_as_contour#
Loose edges will have contour type
- Type:
boolean, default False
- use_loose_edge_chain#
Allow loose edges to be chained together
- Type:
boolean, default False
- use_material#
Generate strokes from borders between materials
- Type:
boolean, default False
- use_material_mask#
Use material masks to filter out occluded strokes
- Type:
boolean, default False
- use_material_mask_bits#
Mask bits to match from Material Line Art settings
- Type:
boolean array of 8 items, default (False, False, False, False, False, False, False, False)
- use_material_mask_match#
Require matching all material masks instead of just one
- Type:
boolean, default False
- use_multiple_levels#
Generate strokes from a range of occlusion levels
- Type:
boolean, default False
- use_object_instances#
Allow particle objects and face/vertex instances to show in Line Art
- Type:
boolean, default True
- use_offset_towards_custom_camera#
Offset strokes towards selected camera instead of the active camera
- Type:
boolean, default False
- use_output_vertex_group_match_by_name#
Match output vertex group based on name
- Type:
boolean, default True
- use_overlap_edge_type_support#
Allow an edge to have multiple overlapping types. This will create a separate stroke for each overlapping type
- Type:
boolean, default False
- use_shadow#
Project contour lines using a light source object
- Type:
boolean, default False
- vertex_group#
Vertex group name for selected strokes
- Type:
string, default “”, (never None)
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type