Scene(ID)#

base classes — bpy_struct, ID

class bpy.types.Scene(ID)#

Scene data-block, consisting in objects and defining time and render related settings

active_clip#

Active Movie Clip that can be used by motion tracking constraints or as a camera’s background image

Type:

MovieClip

animation_data#

Animation data for this data-block

Type:

AnimData, (readonly)

audio_distance_model#

Distance model for distance attenuation calculation

  • NONE None – No distance attenuation.

  • INVERSE Inverse – Inverse distance model.

  • INVERSE_CLAMPED Inverse Clamped – Inverse distance model with clamping.

  • LINEAR Linear – Linear distance model.

  • LINEAR_CLAMPED Linear Clamped – Linear distance model with clamping.

  • EXPONENT Exponential – Exponential distance model.

  • EXPONENT_CLAMPED Exponential Clamped – Exponential distance model with clamping.

Type:

enum in [‘NONE’, ‘INVERSE’, ‘INVERSE_CLAMPED’, ‘LINEAR’, ‘LINEAR_CLAMPED’, ‘EXPONENT’, ‘EXPONENT_CLAMPED’], default ‘NONE’

audio_doppler_factor#

Pitch factor for Doppler effect calculation

Type:

float in [0, inf], default 1.0

audio_doppler_speed#

Speed of sound for Doppler effect calculation

Type:

float in [0.01, inf], default 343.3

audio_volume#

Audio volume

Type:

float in [0, 100], default 1.0

background_set#

Background set scene

Type:

Scene

camera#

Active camera, used for rendering the scene

Type:

Object

collection#

Scene root collection that owns all the objects and other collections instantiated in the scene

Type:

Collection, (readonly, never None)

cursor#
Type:

View3DCursor, (readonly, never None)

cycles#

Cycles render settings

Type:

CyclesRenderSettings, (readonly)

cycles_curves#

Cycles curves rendering settings

Type:

CyclesCurveRenderSettings, (readonly)

display#

Scene display settings for 3D viewport

Type:

SceneDisplay, (readonly)

display_settings#

Settings of device saved image would be displayed on

Type:

ColorManagedDisplaySettings, (readonly)

eevee#

EEVEE settings for the scene

Type:

SceneEEVEE, (readonly)

frame_current#

Current frame, to update animation data from Python frame_set() instead

Type:

int in [-1048574, 1048574], default 1

frame_current_final#

Current frame with subframe and time remapping applied

Type:

float in [-1.04857e+06, 1.04857e+06], default 0.0, (readonly)

frame_end#

Final frame of the playback/rendering range

Type:

int in [0, 1048574], default 250

frame_float#
Type:

float in [-1.04857e+06, 1.04857e+06], default 0.0

frame_preview_end#

Alternative end frame for UI playback

Type:

int in [-inf, inf], default 0

frame_preview_start#

Alternative start frame for UI playback

Type:

int in [-inf, inf], default 0

frame_start#

First frame of the playback/rendering range

Type:

int in [0, 1048574], default 1

frame_step#

Number of frames to skip forward while rendering/playing back each frame

Type:

int in [0, 1048574], default 1

frame_subframe#
Type:

float in [0, 1], default 0.0

gravity#

Constant acceleration in a given direction

Type:

mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, -9.81)

grease_pencil#

Grease Pencil data-block used for annotations in the 3D view

Type:

GreasePencil

grease_pencil_settings#

Grease Pencil settings for the scene

Type:

SceneGpencil, (readonly)

hydra#

Hydra settings for the scene

Type:

SceneHydra, (readonly)

is_nla_tweakmode#

Whether there is any action referenced by NLA being edited (strictly read-only)

Type:

boolean, default False, (readonly)

keying_sets#

Absolute Keying Sets for this Scene

Type:

KeyingSets bpy_prop_collection of KeyingSet, (readonly)

keying_sets_all#

All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)

Type:

KeyingSetsAll bpy_prop_collection of KeyingSet, (readonly)

lock_frame_selection_to_range#

Don’t allow frame to be selected with mouse outside of frame range

Type:

boolean, default False

node_tree#

Compositing node tree

Type:

NodeTree, (readonly)

objects#
Type:

SceneObjects bpy_prop_collection of Object, (readonly)

render#
Type:

RenderSettings, (readonly, never None)

rigidbody_world#
Type:

RigidBodyWorld, (readonly)

safe_areas#
Type:

DisplaySafeAreas, (readonly, never None)

sequence_editor#
Type:

SequenceEditor, (readonly)

sequencer_colorspace_settings#

Settings of color space sequencer is working in

Type:

ColorManagedSequencerColorspaceSettings, (readonly)

show_keys_from_selected_only#

Only include channels relating to selected objects and data

Type:

boolean, default False

show_subframe#

Show current scene subframe and allow set it using interface tools

Type:

boolean, default False

simulation_frame_end#

Frame at which simulations end

Type:

int in [-inf, inf], default 250

simulation_frame_start#

Frame at which simulations start

Type:

int in [-inf, inf], default 1

sync_mode#

How to sync playback

  • NONE Play Every Frame – Do not sync, play every frame.

  • FRAME_DROP Frame Dropping – Drop frames if playback is too slow.

  • AUDIO_SYNC Sync to Audio – Sync to audio playback, dropping frames.

Type:

enum in [‘NONE’, ‘FRAME_DROP’, ‘AUDIO_SYNC’], default ‘AUDIO_SYNC’

timeline_markers#

Markers used in all timelines for the current scene

Type:

TimelineMarkers bpy_prop_collection of TimelineMarker, (readonly)

tool_settings#
Type:

ToolSettings, (readonly, never None)

transform_orientation_slots#
Type:

bpy_prop_collection of TransformOrientationSlot, (readonly)

unit_settings#

Unit editing settings

Type:

UnitSettings, (readonly, never None)

use_audio#

Play back of audio from Sequence Editor, otherwise mute audio

Type:

boolean, default False

use_audio_scrub#

Play audio from Sequence Editor while scrubbing

Type:

boolean, default False

use_custom_simulation_range#

Use a simulation range that is different from the scene range for simulation nodes that don’t override the frame range themselves

Type:

boolean, default False

use_gravity#

Use global gravity for all dynamics

Type:

boolean, default True

use_nodes#

Enable the compositing node tree

Type:

boolean, default False

use_preview_range#

Use an alternative start/end frame range for animation playback and view renders

Type:

boolean, default False

use_stamp_note#

User defined note for the render stamping

Type:

string, default “”, (never None)

view_layers#
Type:

ViewLayers bpy_prop_collection of ViewLayer, (readonly)

view_settings#

Color management settings applied on image before saving

Type:

ColorManagedViewSettings, (readonly)

world#

World used for rendering the scene

Type:

World

classmethod update_render_engine()#

Trigger a render engine update

statistics(view_layer)#

statistics

Parameters:

view_layer (ViewLayer, (never None)) – View Layer

Returns:

Statistics

Return type:

string, (never None)

frame_set(frame, *, subframe=0.0)#

Set scene frame updating all objects immediately

Parameters:
  • frame (int in [-1048574, 1048574]) – Frame number to set

  • subframe (float in [0, 1], (optional)) – Subframe time, between 0.0 and 1.0

uvedit_aspect(object)#

Get uv aspect for current object

Parameters:

object (Object, (never None)) – Object

Returns:

aspect

Return type:

mathutils.Vector of 2 items in [0, inf]

ray_cast(depsgraph, origin, direction, *, distance=1.70141e+38)#

Cast a ray onto in object space

Parameters:
  • depsgraph (Depsgraph, (never None)) – The current dependency graph

  • distance (float in [0, inf], (optional)) – Maximum distance

Return (result, location, normal, index, object, matrix):

result, boolean

location, The hit location of this ray cast, mathutils.Vector of 3 items in [-inf, inf]

normal, The face normal at the ray cast hit location, mathutils.Vector of 3 items in [-inf, inf]

index, The face index, -1 when original data isn’t available, int in [-inf, inf]

object, Ray cast object, Object

matrix, Matrix, mathutils.Matrix of 4 * 4 items in [-inf, inf]

sequence_editor_create()#

Ensure sequence editor is valid in this scene

Returns:

New sequence editor data or nullptr

Return type:

SequenceEditor

sequence_editor_clear()#

Clear sequence editor in this scene

alembic_export(filepath, *, frame_start=1, frame_end=1, xform_samples=1, geom_samples=1, shutter_open=0.0, shutter_close=1.0, selected_only=False, uvs=True, normals=True, vcolors=False, apply_subdiv=True, flatten=False, visible_objects_only=False, face_sets=False, subdiv_schema=False, export_hair=True, export_particles=True, packuv=False, scale=1.0, triangulate=False, quad_method='BEAUTY', ngon_method='BEAUTY')#

Export to Alembic file (deprecated, use the Alembic export operator)

Parameters:
  • filepath (string, (never None)) – File Path, File path to write Alembic file

  • frame_start (int in [-inf, inf], (optional)) – Start, Start Frame

  • frame_end (int in [-inf, inf], (optional)) – End, End Frame

  • xform_samples (int in [1, 128], (optional)) – Xform samples, Transform samples per frame

  • geom_samples (int in [1, 128], (optional)) – Geom samples, Geometry samples per frame

  • shutter_open (float in [-1, 1], (optional)) – Shutter open

  • shutter_close (float in [-1, 1], (optional)) – Shutter close

  • selected_only (boolean, (optional)) – Selected only, Export only selected objects

  • uvs (boolean, (optional)) – UVs, Export UVs

  • normals (boolean, (optional)) – Normals, Export normals

  • vcolors (boolean, (optional)) – Color Attributes, Export color attributes

  • apply_subdiv (boolean, (optional)) – Subsurfs as meshes, Export subdivision surfaces as meshes

  • flatten (boolean, (optional)) – Flatten hierarchy, Flatten hierarchy

  • visible_objects_only (boolean, (optional)) – Visible layers only, Export only objects in visible layers

  • face_sets (boolean, (optional)) – Facesets, Export face sets

  • subdiv_schema (boolean, (optional)) – Use Alembic subdivision Schema, Use Alembic subdivision Schema

  • export_hair (boolean, (optional)) – Export Hair, Exports hair particle systems as animated curves

  • export_particles (boolean, (optional)) – Export Particles, Exports non-hair particle systems

  • packuv (boolean, (optional)) – Export with packed UV islands, Export with packed UV islands

  • scale (float in [0.0001, 1000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin

  • triangulate (boolean, (optional)) – Triangulate, Export polygons (quads and n-gons) as triangles

  • quad_method (enum in Modifier Triangulate Quad Method Items, (optional)) – Quad Method, Method for splitting the quads into triangles

  • ngon_method (enum in Modifier Triangulate Ngon Method Items, (optional)) – N-gon Method, Method for splitting the n-gons into triangles

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#