LineartGpencilModifier(GpencilModifier)#

base classes — bpy_struct, GpencilModifier

class bpy.types.LineartGpencilModifier(GpencilModifier)#

Generate Line Art strokes from selected source

chaining_image_threshold#

Segments with an image distance smaller than this will be chained together

Type:

float in [0, 0.3], default 0.001

crease_threshold#

Angles smaller than this will be treated as creases. Crease angle priority: object Line Art crease override > mesh auto smooth angle > Line Art default crease

Type:

float in [0, 3.14159], default 2.44346

invert_source_vertex_group#

Invert source vertex group values

Type:

boolean, default False

is_baked#

This modifier has baked data

Type:

boolean, default False

level_end#

Maximum number of occlusions for the generated strokes

Type:

int in [0, 128], default 0

level_start#

Minimum number of occlusions for the generated strokes

Type:

int in [0, 128], default 0

light_contour_object#

Use this light object to generate light contour

Type:

Object

opacity#

The strength value for the generate strokes

Type:

float in [0, 1], default 1.0

overscan#

A margin to prevent strokes from ending abruptly at the edge of the image

Type:

float in [0, 0.5], default 0.1

shadow_camera_far#

Far clipping distance of shadow camera

Type:

float in [0, 10000], default 200.0

shadow_camera_near#

Near clipping distance of shadow camera

Type:

float in [0, 10000], default 0.1

shadow_camera_size#

Represents the “Orthographic Scale” of an orthographic camera. If the camera is positioned at the light’s location with this scale, it will represent the coverage of the shadow “camera”

Type:

float in [0, 10000], default 200.0

shadow_region_filtering#

Select feature lines that comes from lit or shaded regions. Will not affect cast shadow and light contour since they are at the border

  • NONE None – Not filtering any lines based on illumination region.

  • ILLUMINATED Illuminated – Only selecting lines from illuminated regions.

  • SHADED Shaded – Only selecting lines from shaded regions.

  • ILLUMINATED_ENCLOSED Illuminated (Enclosed Shapes) – Selecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapes.

Type:

enum in [‘NONE’, ‘ILLUMINATED’, ‘SHADED’, ‘ILLUMINATED_ENCLOSED’], default ‘NONE’

silhouette_filtering#

Select contour or silhouette

Type:

enum in [‘NONE’, ‘GROUP’, ‘INDIVIDUAL’], default ‘NONE’

smooth_tolerance#

Strength of smoothing applied on jagged chains

Type:

float in [0, 30], default 0.0

source_camera#

Use specified camera object for generating Line Art strokes

Type:

Object

source_collection#

Generate strokes from the objects in this collection

Type:

Collection

source_object#

Generate strokes from this object

Type:

Object

source_type#

Line Art stroke source type

Type:

enum in [‘COLLECTION’, ‘OBJECT’, ‘SCENE’], default ‘COLLECTION’

source_vertex_group#

Match the beginning of vertex group names from mesh objects, match all when left empty

Type:

string, default “”, (never None)

split_angle#

Angle in screen space below which a stroke is split in two

Type:

float in [0, 3.14159], default 0.0

stroke_depth_offset#

Move strokes slightly towards the camera to avoid clipping while preserve depth for the viewport

Type:

float in [-0.1, inf], default 0.05

target_layer#

Grease Pencil layer to which assign the generated strokes

Type:

string, default “”, (never None)

target_material#

Grease Pencil material assigned to the generated strokes

Type:

Material

thickness#

The thickness for the generated strokes

Type:

int in [1, 200], default 25

use_back_face_culling#

Remove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabled

Type:

boolean, default False

use_cache#

Use cached scene data from the first Line Art modifier in the stack. Certain settings will be unavailable

Type:

boolean, default False

use_clip_plane_boundaries#

Allow lines generated by the near/far clipping plane to be shown

Type:

boolean, default True

use_contour#

Generate strokes from contours lines

Type:

boolean, default False

use_crease#

Generate strokes from creased edges

Type:

boolean, default False

use_crease_on_sharp#

Allow crease to show on sharp edges

Type:

boolean, default True

use_crease_on_smooth#

Allow crease edges to show inside smooth surfaces

Type:

boolean, default False

use_custom_camera#

Use custom camera instead of the active camera

Type:

boolean, default False

use_detail_preserve#

Keep the zig-zag “noise” in initial chaining

Type:

boolean, default False

use_edge_mark#

Generate strokes from freestyle marked edges

Type:

boolean, default False

use_edge_overlap#

Allow edges in the same location (i.e. from edge split) to show properly. May run slower

Type:

boolean, default False

use_face_mark#

Filter feature lines using freestyle face marks

Type:

boolean, default False

use_face_mark_boundaries#

Filter feature lines based on face mark boundaries

Type:

boolean, default False

use_face_mark_invert#

Invert face mark filtering

Type:

boolean, default False

use_face_mark_keep_contour#

Preserve contour lines while filtering

Type:

boolean, default True

use_fuzzy_all#

Treat all lines as the same line type so they can be chained together

Type:

boolean, default False

use_fuzzy_intersections#

Treat intersection and contour lines as if they were the same type so they can be chained together

Type:

boolean, default False

use_geometry_space_chain#

Use geometry distance for chaining instead of image space

Type:

boolean, default False

use_image_boundary_trimming#

Trim all edges right at the boundary of image (including overscan region)

Type:

boolean, default False

use_intersection#

Generate strokes from intersections

Type:

boolean, default False

use_intersection_mask#

Mask bits to match from Collection Line Art settings

Type:

boolean array of 8 items, default (False, False, False, False, False, False, False, False)

use_intersection_match#

Require matching all intersection masks instead of just one

Type:

boolean, default False

use_invert_collection#

Select everything except lines from specified collection

Type:

boolean, default False

use_invert_silhouette#

Select anti-silhouette lines

Type:

boolean, default False

use_light_contour#

Generate light/shadow separation lines from a reference light object

Type:

boolean, default False

use_loose#

Generate strokes from loose edges

Type:

boolean, default False

use_loose_as_contour#

Loose edges will have contour type

Type:

boolean, default False

use_loose_edge_chain#

Allow loose edges to be chained together

Type:

boolean, default False

use_material#

Generate strokes from borders between materials

Type:

boolean, default False

use_material_mask#

Use material masks to filter out occluded strokes

Type:

boolean, default False

use_material_mask_bits#

Mask bits to match from Material Line Art settings

Type:

boolean array of 8 items, default (False, False, False, False, False, False, False, False)

use_material_mask_match#

Require matching all material masks instead of just one

Type:

boolean, default False

use_multiple_levels#

Generate strokes from a range of occlusion levels

Type:

boolean, default False

use_object_instances#

Allow particle objects and face/vertex instances to show in Line Art

Type:

boolean, default True

use_offset_towards_custom_camera#

Offset strokes towards selected camera instead of the active camera

Type:

boolean, default False

use_output_vertex_group_match_by_name#

Match output vertex group based on name

Type:

boolean, default True

use_overlap_edge_type_support#

Allow an edge to have multiple overlapping types. This will create a separate stroke for each overlapping type

Type:

boolean, default False

use_shadow#

Project contour lines using a light source object

Type:

boolean, default False

vertex_group#

Vertex group name for selected strokes

Type:

string, default “”, (never None)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#