Organización de UV

Referencia

Categoría:

Importación-Exportación

Menú:

Editor de UV ‣ UV ‣ Exportar organización de UV

Habilitación del complemento

This add-on is enabled by default. In case it is not:

  1. Abrir Blender e ir a la sección Complementos de las Preferencias.

  2. Search «UV Layout» and check the Enable Add-on checkbox.

Uso

This add-on allows you to export a UV map as an image: (UV Editor ‣ UV ‣ Export UV Layout) It allows you to export to PNG, EPS, or SVG format. The desired UV faces must be selected in the 3D View, not the UV Editor.

The image will be lines defining the UV edges that are within the default grid of the UV Editor. Edges outside this boundary, even if selected, will not be shown in the saved graphic.

You can then bring this image into your favorite painting program, and use it as a transparent reference guide to create a texture. Then export that image and load it back into Blender as part of a material set-up. For using images as textures, see the page on Image Textures.

../../_images/addons_import-export_mesh-uv-layout_uv-editor.png

Una organización UV en el Editor de UV.

../../_images/addons_import-export_mesh-uv-layout_export.png

Una organización UV en un programa de pintura.

Propiedades

../../_images/addons_import-export_mesh-uv-layout_export-panel.png

Opciones de exportación.

Todas las UV

Export all UVs rather than only what is selected in the 3D View.

Export Tiles

Choose whether to export only the [0,1] range, or all UV tiles

Modificada

Export UVs from the mesh with all its modifiers evaluated.

Formato

Image file format to save to (.png, .eps, .svg).

Tamaño

The size of the exported image in pixels.

Opacidad de relleno

Permite definir la opacidad del relleno.