Randomize Transforms Node

Randomize Transforms node.

The Randomize Transforms node applies random translation, rotation, and scale to instances. It is commonly used to create natural variation among duplicated objects, such as scattered rocks, trees, or other elements in a scene.

Entradas

Instancias

The input geometry containing the instances to be randomized.

Selección

Controls which instances are affected by the randomization. Only selected instances will receive random transformations.

Espacio local
  • When enabled, transformations are applied in each instance’s local coordinate space.

  • When disabled, randomization is performed in the global coordinate space.

Desplazamiento

The maximum translation offset for each axis. Defines the random range for instance movement.

Rotación

The maximum rotation for each axis. Defines how much each instance can be rotated.

Ejes (aleatorizar escala)

Determines how scaling is applied.

Uniforme:

Applies a single random scale factor uniformly to all axes.

Ejes:

Applies an independent random scale factor to each axis.

Escala

The maximum scaling factor applied to each instance.

Aleatorizar inversión

Randomly flips instances along one or more axes, effectively mirroring them.

Semilla

An integer value that initializes the random number generator. Changing the seed produces a different random arrangement while keeping the same parameters.

Salidas

Instancias

The resulting geometry with randomized instance transforms applied.