Datos de geometría

Este panel se utiliza para administrar los atributos de datos genéricos que podría tener una malla.

Advertencia

Borrar cualquier dato resultará en la pérdida de datos de estos valores.

Eliminar máscara de esculpido

Borrará el atributo interno sculpt_mask. Este atributo es usado por la función de Máscaras de esculpido.

Eliminar datos de forro

Se utiliza para administrar los datos de máscara que utiliza Modificador Forrar. Este operador puede ser necesario en caso de que se cree un modificador de máscara pero no existan datos de máscara.

Reorder Mesh Spatially

The operation sorts the vertex and face indices according to their location in space, so nearby geometry elements are also nearby in memory.

This does not change the visible geometry or topology of the mesh. This does however improve performance in areas where spatial coherence is important, such as:

  • Faster BVH (Bounding Volume Hierarchy) building for rendering and viewport performance.

  • Improved memory access patterns during sculpting on high-poly meshes.

  • Potentially smoother interaction in edit and sculpt modes on dense geometry.

Advertencia

  • Vertex and face indices will change. This can break any workflows that rely on stable indices, such as shape keys, UV maps, or external scripts referencing vertex indices.

  • Use with caution on meshes that are already bound to rigs or shape keys.

Truco

This operator is most useful for static high-resolution meshes used in sculpting or rendering, where index stability is less important than performance.

For meshes used in animation or deformation, it is generally safer to avoid reordering.

Agregar/Eliminar datos de normales divididas personalizadas

Agregará datos de Normales divididas personalizadas, si aún no existieran.