Modificador Repetir

The Array modifier creates multiple copies of an input geometry and arranges them in a linear, circular, or custom pattern. It offers flexible options for count, spacing, and randomization, allowing for both precise and organic duplication of geometry.

Opciones

Forma

Método utilizado para distribuir los duplicados.

Línea:

Arranges copies along a straight line.

Círculo:

Arranges copies around a circle.

Curva:

Arranges copies along a curve input.

Transformación:

Uses a transform offset or object transform to position each copy.

Modo de desplazamiento Línea

Determines how copies are spaced along a line.

Relativo:

Offsets each copy relative to the bounding box size of the geometry.

Desplazamiento:

Offsets copies by a fixed world-space distance.

Final:

Distributes copies evenly between start and end points.

Desplazamiento Línea Relativo

The amount to move each copy relative to its bounding box size when using Relative mode.

Método de generación Círculo Curva

Determinará la forma en que se definirá la cantidad de duplicados.

Cantidad:

Sets a fixed number of copies.

Distancia:

Sets copies based on distance between them.

Cantidad Círculo Curva Cantidad

The number of copies to generate.

Distancia angular Círculo Distancia

The angular distance between copies when using Circle shape.

Eje central Círculo

The axis used as the up direction for circular arrangements.

Segmento del círculo Círculo

Determines whether the copies form a full circle or just a partial arc.

Completo:

Copies are evenly spaced around a full 360° circle.

Arco:

Copies fan out along a circular arc.

Radio Círculo

The radius of the circle along which the copies are distributed.

Ángulo de barrido Círculo Arco

The total angle (in radians or degrees) spanned by the arc when Circle Segment is set to Arc.

Por curva Curva

Specify the number of copies for each curve separately.

Objeto curva Curva

Reference curve object for array.

Referencia transformación Transformación

Defines how the transform is applied for Transform shape.

Entrada:

Uses the transform specified directly in the node inputs.

Objeto:

Uses the transform of a specified object as the reference.

Traslación Entradas Línea Desplazamiento Final

The positional offset applied to each copy.

Rotación Entradas Línea

The rotation offset applied per copy.

Escala Entradas Línea

The scale factor applied per copy.

Objeto transformación Transformación Objeto

The object whose transform is used when Transform Reference is set to Object.

Espacio relativo Transformación Objeto

Determines whether the transform is applied in object or world space.

Convertir instancias en reales

Converts the generated instances into real geometry. This must be enabled for certain operations such as merging or boolean operations.

Alinear rotación Círculo Curva

Eje de avance

Axis that defines the facing direction of each instance along the circle.

Eje superior

Axis used as the vertical reference for instance orientation.

Aleatorizar

Desplazamiento

Maximum random translation offset for each axis, defining the variation in instance position.

Rotación

Maximum random rotation for each axis, defining how much each instance can be rotated.

Ejes (aleatorizar escala)

Determines how scaling randomization is applied.

Uniforme:

Applies a single random scale factor uniformly to all axes.

Ejes:

Applies independent random scale factors per axis.

Escala

Maximum random scaling factor applied to each instance.

Aleatorizar inversión

Randomly mirrors instances along one or more axes.

Excluir primera / última

Excludes the first (original) or last copy from randomization effects.

Semilla

Initializes the random number generator. Changing the seed produces a different random arrangement while preserving other settings.

Fusionar (o Mezclar)

Merges overlapping points or vertices by distance. Requires Realize Instances to be enabled.

Distancia

The distance threshold within which points are merged.