Redefiniciones de capas de visualización¶
Referencia
- Panel:
View Layer overrides allow selectively replacing certain scene-level settings for a specific view layer. This is useful for rendering multiple versions of a scene, for example, with different materials, lighting, or sampling settings, without modifying the original scene data.
Overrides are applied only when rendering the specific view layer and do not affect the scene globally.
- Redefinir material
Replaces all materials used in the view layer with a single material. This is often used for clay renders or lighting passes where the original material data is not needed.
Truco
Use a neutral diffuse material for previewing lighting or form without distractions from textures or shaders.
- Redefinir entorno
Permitirá reemplazar, en la capa de visualización actual, las opciones del Entorno de la escena (tales como el color de fondo o su iluminación HDRI).
This can be used to render different lighting conditions or to isolate objects against a flat background for compositing.
- Muestras
Allows the view layer to use a different number of samples than the main scene. This is controlled by the Layer Samples when using the Cycles renderer. When using EEVEE, the Samples override is always used.
Disminuir la cantidad de muestras para capas de fondo o utilitarias permitirá acelerar los tiempos de procesamiento, manteniendo una mayor cantidad de muestras para las pasadas de embellecimiento.