Uvod#

Welcome to Blender! Blender is a free and open-source 3D creation suite.

With Blender, you can create 3D visualizations such as still images, 3D animations and VFX shots. You can also edit videos. It is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process.

Being a cross-platform application, Blender runs on Linux, macOS, as well as Windows systems. It also has relatively small memory and drive requirements compared to other 3D creation suites. Its interface uses OpenGL to provide a consistent experience across all supported hardware and platforms.

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Kdo uporablja Blender?#

Blender has a wide variety of tools making it suitable for almost any sort of media production. Professionals, hobbyists, and studios around the world use it for creating animations, game assets, motion graphics, TV shows, concept art, story-boarding, commercials, and feature films.

Check out the User Stories page on the Blender website for more examples.

Ključne vsebine#

  • Blender is a fully integrated 3D content creation suite, offering a broad range of essential tools, including Modeling, Rendering, Animation & Rigging, Video Editing, VFX, Compositing, Texturing, and many types of Simulations.

  • It is cross platform, with an OpenGL GUI that is uniform on all major platforms (and customizable with Python scripts).

  • It has a high-quality 3D architecture, enabling fast and efficient creation workflow.

  • It boasts active community support. See blender.org/community for an extensive list of sites.

  • It has a small executable, which is optionally portable.

Najnovejšo različico Blenderja lahko prenesete tukaj.

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Izrisana slika med postprocesiranjem.#

Z Blenderjem je mogoče izvesti velik razpon opravil, zato morda na prvi pogled deluje zastrašujoč. Toda z malce motivacije in primernim učnim gradivom se lahko z Blenderjem dodobra spoznate že v nekaj urah.

This manual is a good start, though it serves more as a reference. There are also many online video tutorials from specialized websites.

Kljub ogromni količini stvari, ki jih Blender zmore, ostaja le orodje. Veliki umetniki ne ustvarjajo mojstrovin s pritiskanjem na gumbke ali z nastavljanjem čopičev, temveč z vajo in pridobivanjem znanj o človeški anatomiji, kompoziciji, osvetljevanju, principih animacije itd.

3D creation software such as Blender have an added technical complexity and jargon associated with the underlying technologies. Terms like UV maps, materials, shaders, meshes, and „subdivs“ are the media of the digital artist, and understanding them, even broadly, will help you to use Blender to its best.

So keep reading this manual, learn the great tool that Blender is, and keep your mind open to other artistic and technological areas – and you, too, can become a great artist.