Tính Chất
Đường Cong-F Đang Hoạt Động
Tham Chiếu
- Bảng
Bảng này hiển thị các Tính Chất cho đường cong-F đang hoạt động.
- Tên Kênh
Kiểu ID + Tên kênh (Địa điểm X).
- Đường Dẫn Dữ Liệu
Tính Chất của Thao Tác.
- Chỉ Số Mảng RNA
Index to the specific property affected by the F-curve if applicable.
- Màu Hiển Thị
The method used to determine the color of the F-curve shown in the Graph editor.
- Tự Động Cầu Vồng Hóa
Gia tăng sắc thái màu của đường cong-F dựa trên chỉ số của kênh.
- Tự Động XYZ Sang RGB
Đối với những bộ Tính Chất giống như vị trí của XYZ thì tự động đặt bộ màu thành đỏ, lục, lam.
- Người Dùng Định Nghĩa
Chỉ định màu tùy chọn dành cho đường cong-F đang hoạt động.
- Xử Lý Vấn Đề làm Mượt Mà
Selects the method used to compute automatic Bézier handles (Automatic, Auto Clamped, Vector).
- Không
Only directly adjacent key values are considered when computing the handles. Vector handles are pointed directly at the adjacent keyframes.
This older method is very simple and predictable, but it can only produce truly smooth curves in the most trivial cases. Note the kinks in the yellow curve around the keys located between the extremes, and near the Vector handles.
- Tăng Tốc Liên Tục
A system of equations is solved in order to avoid or minimize jumps in acceleration at every keyframe. Vector handles are integrated into the curves as smooth transitions to imaginary straight lines beyond the keyframe.
It produces much smoother curves out of the box, but necessarily means that any changes in the key values may affect interpolation over a significant stretch of the curve; although the amount of change decays exponentially with distance. This change propagation is stopped by any key with Free, Aligned, or Vector handles, as well as by extremes with Auto Clamped handles.
The mode also tends to overshoot and oscillate more with fully Automatic handles in some cases (see the right end of the image above). So it is recommended to use Auto Clamped by default, and only switch to Automatic handles in places where this is desired behavior. That effect can also be reduced by adding in-between keys.
Mẹo
Considering the upsides and downsides of each mode, Continuous Acceleration should be better suited for limited animation, which uses a small number of interpolated keys with minimal manual polish. In case of highly polished high key rate animation, the benefits of smoothing may not outweigh the workflow disruption from more extensive change propagation.
Khung Khóa Đang Hoạt Động
Tham Chiếu
- Bảng
- Nội Suy
Mode for the Interpolation between the current and next keyframe.
Nội Suy
- Hằng Số/Đồng Đều/Bất Biến
-
There is no interpolation at all. The curve holds the value of its last keyframe, giving a discrete (stairway) "curve". Usually only used during the initial "blocking" stage in pose-to-pose animation workflows.
- Tuyến Tính
-
This simple interpolation creates a straight segment, giving a non-continuous line. It can be useful when using only two keyframes and the Extrapolation extend mode, to easily get an infinite straight line (i.e. a linear curve).
- Đường Cong Bézier -- Bézier
-
The more powerful and useful interpolation, and the default one. It gives nicely smoothed curves, i.e. smooth animations!
Ghi chú
Remember that some F-curves can only take discrete values, in which case they are always shown as if constant interpolated, whatever option you chose.
Nới Lỏng (theo mức độ)
Different methods of easing interpolations for F-curve segment. The "Robert Penner easing equations" (basically, equations which define some preset ways that one keyframe transitions to another) which reduce the amount of manual work (inserting and tweaking keyframes) to achieve certain common effects. For example, snappy movements.
Tuyến Tính
Sin
Bình Phương
Lập Phương
Bậc Bốn
Bậc Năm
Lũy Thừa
Vòng Tròn
Xem thêm
For more info and a few live demos, see https://easings.net and http://robertpenner.com/easing/
Hiệu Ứng Năng Động
These additional easing types imitate (fake) physics-based effects like bouncing/springing effects. The corresponding settings can be found in the
.- Quay Lại/Đằng Sau/Lưng
Cubic easing with overshoot and settle. Use this one when you want a bit of an overshoot coming into the next keyframe, or perhaps for some wind-up anticipation.
- Quay Lại/Đằng Sau/Lưng
The back property controls the size and direction (i.e. above/below the curve) of the overshoot.
- Nẩy
Exponentially decaying parabolic bounce, like when objects collide. e.g. for Bouncing balls, etc.
- Đàn Hồi
Exponentially decaying sine wave, like an elastic band. This is like bending a stiff pole stuck to some surface, and watching it rebound and settle back to its original state.
- Biên Độ
The amplitude property controls how strongly the oscillation diverges from the basic curve. At 0.0, there is no oscillation (i.e. it just snaps to the B-value like an extreme exponential transition), and at 1.0 a profile similar to the one shown in the icon occurs.
- Chu Kỳ
The period property controls the frequency with which oscillations occur. Higher values result in denser oscillations.
- Nới Lỏng/Chậm Rãi
The Easing Type controls which end of the segment between the two keyframes that the easing effects apply to. It has no effect if the Interpolation Mode is set to either Constant, Linear, or Bézier.
- Tự Động Nới Lỏng/Chậm Rãi
The most commonly expected of the below behaviors is used. For the transitional effects, this is basically ease in, while for the physics effects it is ease out.
- Vào Nới Lỏng/Làm Dịu/Chậm Rãi/Mềm Mại
Effect builds up to the second keyframe.
- Làm Chậm Rãi Ra
Hiệu Ứng mờ dần ra khỏi khung khóa đầu tiên.
- Vào và Ra Nới Lỏng/Làm Dịu/Chậm Rãi/Mềm Mại
Ảnh hưởng xảy ra ở hai đầu của phân đoạn.
- Khung Khóa
Đặt khung hình cho khung khóa đang hoạt động.
- Giá Trị
Đặt giá trị cho khung khóa đang hoạt động.
- Thể Loại Tay Cầm
When using Bézier-interpolated curves it is possible to control the slope of the curve at the control points. This is done via the curve point handles; you can set the type of handle to use for the curve points by pressing V or choosing Key, Handle Type in the Graph editor menu. Each curve point can have a different handle type, even within the same curve.
There are three automatic modes, Automatic, Auto Clamped, and Vector, where Blender automatically determines the curve's slope at each control point. The neighboring control points have the most influence of the slope, and points further away have a smaller influence. This can be controlled per F-curve with the Auto Handle Smoothing properties.
By using the other, non-automatic modes, you have full manual control over the slope.
- Tự Động
-
Handle positions are automatically chosen to produce smooth curves.
- Tự Động Hạn Định
-
Automatic handles clamped to prevent overshoots and changes in the curve direction between keyframes (S-shapes).
- Véctơ
-
Creates automatic linear interpolation between keyframes. The segments remain linear when keyframe centers are moved. However, when the handles are moved, the handle type switches to Free.
- Thẳng Hàng
-
The two handles of the curve point are locked together to always point in exactly opposite directions. This results in a curve that is always smooth at the control point.
- Tự Do
-
The handles can be moved completely independently, and thus can result in a sharp change of direction.
- Giá Trị Bộ Điều Vận -- Driver Value
Đặt vị trí của tay cầm nội suy trái/phải cho khung khóa đang hoạt động.