Khít Vừa Đường Cong -- Fit Curve

../../../_images/modeling_geometry-nodes_curve_fillet-curve_node.png

Khít Vừa Đường Cong -- Fit Curve.

The Fillet Curve rounds corners on curve control points, similar to the effect of the Bevel Modifier on a 2D mesh. However, a key difference is that the rounded portions created by the Fillet Curve node are always portions of a circle.

Đầu Vào

Đường Cong

Standard geometry input with a curve component.

Bán Kính

The radius of the circle portion generated at each fillet.

Số Lượng

Only in Poly mode, the number of control points to add for each fillet.

Giới Hạn Bán Kính

Whether to limit the maximum value of the radius in order to avoid overlapping fillets.

Tính Chất

Phương Pháp
Đường Cong Bézier -- Bézier

Only two control points will be generated for every filleted control point. The shape generated by the aligned handles on the generated control points on either side of the fillet is used to create the circle portion shape, meaning that the number of segments in the fillet shape depends on the spline's resolution value.

Đa Giác

The number of control points generated for each field input is controlled directly with an integer field input. This mode works better for poly and NURBS splines.

Đầu Ra

Đường Cong

Standard geometry input with a curve component.

Ví Dụ

../../../_images/modeling_geometry-nodes_curve_fillet-curve_example_1.png

The node can be used to round the corners of simple 3D poly splines.

../../../_images/modeling_geometry-nodes_curve_fillet-curve_example_2.png

The node can be combined with the curve primitive nodes to make more interesting shapes.