Cạnh/Bề Mặt Mới từ các Điểm Đỉnh
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F
This is a context-sensitive tool which creates geometry by filling in the selection. When only two vertices are selected it will create an edge, otherwise it will create faces.
The typical use case is to select vertices and press F, yet Blender also supports creating faces from different selections to help to quickly build up geometry.
Các Phương Pháp
The following methods are used automatically depending on the context.
Các Điểm Đỉnh Biệt Lập
Các Cạnh Biệt Lập
Đa Giác từ Các Cạnh
When there are many edges Blender will make an n-gon. Note that, this does not support holes, to support holes you need to use the Phủ/Tô Kín/Đổ Sơn Faces tool.
Kết Hợp Điểm Đỉnh/Cạnh
Existing edges are used to make the face as well as an extra vertex.
Lưới Cạnh
Sometimes you may have many connected edges without interior faces.
Mây Điểm Chấm
When there are many isolated vertices, Blender will calculate the edges for an n-gon.
Lựa Chọn Đơn Điểm Đỉnh
With a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other two vertices. Notice this tool can run multiple times to continue creating faces.
Làm Tiêu Tan bề mặt
When you have a region of existing faces, creating a face on this selection will remove the shared vertices and edges, creating a single face.
This is simply a convenience for accessing Làm tan biến các bề mặt.