Xóa & Tiêu hủy
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
These tools can be used to remove components.
Xóa
Tham Chiếu
- Tổ Hợp Phím Tắt
Xóa
X
X, Xóa (Delete)
Deletes selected vertices, edges, or faces. This operation can also be limited to:
- Điểm Đỉnh
Delete all vertices in current selection, removing any faces or edges they are connected to.
- Cạnh
Deletes any edges in the current selection. Removes any faces that the edge shares with it.
- Bề Mặt
Removes any faces in current selection.
- Duy Cạch & Bề Mặt
Limits the operation to only selected edges and adjacent faces.
- Duy Bề Mặt
Removes faces, but edges within the face selection are retained.
Tiêu Hủy
Dissolve operations are also accessed from the delete menu. Dissolve will remove the geometry and fill in the surrounding geometry. Instead of removing the geometry, which may leave holes that you have to fill in again.
Removes selected geometry, but without creating holes, effectively turning the selection into a single n-gon. Dissolve works slightly different based on if you have edges, faces or vertices selected. You can add detail where you need it, or quickly remove it where you do not.
Tiêu Hủy Điểm Đỉnh
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
Remove the vertex, merging all surrounding faces. In the case of two edges, merging them into a single edge.
- Tách Phân Bề Mặt
When dissolving vertices into surrounding faces, you can often end up with very large, uneven n-gons. The face split option limits dissolve to only use the corners of the faces connected to the vertex.
- Xé Rách các đường Ranh Giới
Tách các góc của bề mặt ra, thay vì hòa nhập các bề mặt lạ.
Ví Dụ
Tiêu Hủy Cạnh
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
Removes edges sharing two faces (joining those faces).
The options are the same as for the Dissolve Vertices tool.
Làm tan biến các bề mặt
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
Merges regions of faces that share edges into a single face.
Ghi chú
This can be accessed quickly using the F key, see: Làm Tiêu Tan bề mặt.
Làm Tiêu Tan (Tùy Ngữ Cảnh)
Tham Chiếu
- Tổ Hợp Phím Tắt
Ctrl-X
This is a convenient shortcut that dissolves based on the current selection mode (vertex, edge, face).
Tiêu Hủy có Hạn Chế
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
This tool can simplify your mesh by dissolving vertices and edges separating flat regions.
- Góc Lớn Nhất
Reduces detail on planar faces and linear edges with an adjustable angle threshold.
- Toàn Bộ Ranh Giới
Always dissolve vertices that have two edge users at boundaries.
- Phân Giới
Prevent faces from joining when they don't share certain properties (material for e.g.).
Thu Gọn Cạnh & Bề Mặt
Tham Chiếu
- Chế Độ
Chế Độ Biên Soạn
- Trình Đơn
- Tổ Hợp Phím Tắt
Alt-M,
Collapse each isolated edge and face region into single vertices, with support for face data such as UVs and vertex colors.
This is useful for taking a ring of edges and collapsing it, removing the face loop it ran through.
Mẹo
This can be useful as a general way to remove detail, it has some advantages over:
- Xóa Điểm Đỉnh
Lá Cây.
- Thu Gọn các Điểm Đỉnh
Doesn't correct UVs, vertex colors, etc.
- Tiêu Hủy Điểm Đỉnh
Often creates n-gons.
Vòng Mạch
Tham Chiếu
- Chế Độ
Edit Mode (Vertex or Edge select modes)
- Trình Đơn
- Tổ Hợp Phím Tắt
X or Delete,
Edge Loop allows you to delete a selected edge loop if it is between two other edge loops. This will create one face loop where two previously existed.
Ghi chú
The Edge Loop option is very different to the Edges option, even if you use it on edges that look like an edge loop. Deleting an edge loop merges the surrounding faces together to preserve the surface of the mesh. By deleting a chain of edges, the edges are removed, deleting the surrounding faces as well. This will leave holes in the mesh where the faces once were.
Ví Dụ
The selected edge loop on the UV Sphere has been deleted and the faces have been merged with the surrounding edges. If the edges had been deleted by choosing Edges from the Delete menu there would be an empty band of deleted faces all the way around the sphere instead.
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