Geometry Node Editor#
The Geometry Node editor is used to edit Node Groups which are used by the Geometry Node Modifier. Such a node group can define many operations to modify an object’s geometry.
A list of all Geometry Nodes is available in the modeling section.
Interface#
Header#
- Geometry Nodes Type
Geometry Nodes can have multiple contexts depending on the intended function of the node group. Changing the context adjusts the user interface to best fit the needs of the selected context.
- Modifier:
Used to create node groups that will be used by the Geometry Nodes Modifier.
- Tool:
Used to create node groups that will be used to create Node-Based Tools.
- View
Standard view menu.
- Select
Menu for Selecting Nodes.
- Add
Menu for adding new Geometry Nodes.
- Node
Menu for Editing Nodes.
- Geometry Node Group
Data-Block Menu for creating and selecting node groups.
- Pin (pin icon)
The pin button will keep the current node group selection fixed, instead of using the Active Modifier. When a node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.
- Parent Node Tree
Jumps up a node group level. See Edit Group for details.
- Snapping
Snapping options. See Arranging Nodes for details.
- Overlays
See Overlays.
Toolbar#
- Select
See Selecting Nodes.
- Annotate
See Annotations.
- Links Cut
See Cut Links.
Tool Context#
These popover menus are displayed in the header when the tool context is enabled. These properties determine where the tool is available in the user interface.
See Supported Modes & Data-Types for more information.
Types#
The Object Types the tool supports.
- Mesh
The node tree supports Mesh Objects.
- Curves
The node tree supports Curve Objects.
Modes#
The Object Modes the tool supports.
- Object Mode
The node group can be used in Object mode.
- Edit Mode
The node group can be used in edit mode.
- Sculpt Mode
The node group can be used in Sculpt Mode.
Options#
- Wait for Click
Wait for a mouse click input (LMB) before running the operator from a menu. This is useful for the Mouse Position Node.