Align Euler to Vector Node#
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The Align Euler to Vector node rotates an Euler rotation into the given direction.
Important
This node is deprecated, use the Align Rotation to Vector Node instead.
Inputs#
- Rotation
The Euler rotation to align.
Important
This input has to be a rotation input. Be careful not to connect a direction vector like the normal.
- Factor
Determines how much the points are rotated towards the vector. Zero effectively disables the node and one means that the points are aligned with the vector perfectly.
- Vector
The direction vector that points should be rotated to. The vector is in the local space of the object that is being modified. When it is all zeros for a point, it is not rotated at all.
Properties#
- Axis
Local axis of the object that is to be rotated towards the vector input.
- Pivot
The local axis to rotate around.
- Auto:
The best rotation angle is computed automatically. This minimizes the angle of rotation.
- X, Y, Z:
Rotate around a specific local axis.
Outputs#
- Rotation
The rotated Euler rotation.