Nút Chất Liệu hình ảnh

Ghi chú

Unlike the other texture nodes, this node operates differently in geometry nodes compared to the equivalent shader node. When not connected the Vector input has an implicit position attribute value.

../../../_images/modeling_geometry-nodes_texture-nodes_image_texture_node.jpg

Nút Chất Liệu hình ảnh.

The Image Texture node is used to add an image file as a texture. The image data is sampled with the input Vector and outputs a Color and Alpha value.

Đầu Vào

Hình Ảnh

The image socket can be used to connect to the Group Input node. If this is not connected the image can be opened or selected from the node.

Véctơ

Texture coordinate for texture look-up. If this socket is left unconnected, the Position attribute is used.

Khung Hình

If the Image supports animation, the frame can be set here. This can be keyframed so that the image changes between frames.

Tính Chất

Nội Suy

Method to scale images up or down for sampling.

Tuyến Tính

Nội suy chất lượng thông thường.

Lập Phương

Smoother, better quality interpolation. For bump maps this should be used to get best results.

Gần Nhất

No interpolation, use only closest pixel for rendering pixel art.

Nới Rộng/Đuôi

Extension defines how the image is extrapolated past the original bounds:

Lặp Lại

Will repeat the image horizontally and vertically giving tiled-looking result.

Nới/Mở Rộng

Will extend the image by repeating pixels on its edges.

Cắt/Xén

Clip to the original image size and set all the exterior pixels values to transparent black.

Đầu Ra

Màu Sắc

RGBA color from the image.

Alpha

Alpha channel from image.

Ví Dụ

../../../_images/modeling_geometry-nodes_texture-nodes_image_texture_node_example.jpg

Image Texture displacing a plane.