Nút Khung Hộp Viền (Bounding Box Node)

Bounding Box node.

The Bounding Box node creates a box mesh with the minimum volume that encapsulates the geometry of the input. The node also can output the vector positions of the bounding dimensions.

The mesh output and the Min and Max outputs do not take instances into account. Instead, for instanced geometry, a bounding box is computed for each instance rather than the whole geometry. To compute the bounding box including the instances, a Nút Chuyển các Thực Thể thành Đối Tượng Thật (Realize Instances Node) can be used.

Đầu Vào (Inputs)

Hình Học (Geometry)

Standard geometry input.

Tính Chất (Properties)

Nút này không có Tính Chất nào cả.

Đầu Ra (Outputs)

Bounding Box (Khung Hộp Viền)

Số lần nới rộng hình ảnh.

Tối Thiểu (Min)

The coordinates corresponding to the box's -X, -Y, -Z position values, i.e. how far the box extends in each of the negative axes directions.

Tối Đa (Max)

The coordinates corresponding to the box's +X, +Y, +Z position values, i.e. how far the box extends in each of the positive axes directions.

Ví Dụ (Example)

../../../_images/modeling_geometry-nodes_geometry_bounding-box_example.png

Bounding Box node used to create a box that encapsulates the geometry of the monkey mesh.