(Geometry Proximity Node)
The Geometry Proximity node computes the closest location on the target geometry.
Mẹo
The Nút Ánh Xạ phạm vi (Map Range Node) is often helpful to use with the distance output of this node to create a falloff with a maximum distance.
Đầu Vào (Inputs)
- Mục Tiêu (Target)
Standard geometry input.
- Vị trí Nguồn (Source Position)
The given position to calculate the closest location on the target.
Tính Chất (Properties)
- Phần Tử Mục Tiêu (Target Element)
- Bề Mặt (Faces)
Calculate the closest point anywhere on the faces of the target's mesh geometry.
- Cạnh (Edges)
Calculate the closest point anywhere on the edges of the target's mesh geometry.
- Số Điểm (Points)
Calculate the closest point or vertex on the target geometry. This mode is usually the fastest. This mode works for both point cloud and mesh geometry, the other modes only work for meshes.
Đầu Ra (Outputs)
- Vị Trí (Position)
Closest location on the surface of the target mesh, or the closest point in the target point cloud in Points mode.
- Khoảng Cách (Distance)
Distance (as floating-point value) from the source position to the closest location in the target.
Một Số Ví Dụ (Examples)
The different modes of the node: faces, edges and points. In this example the Geometry Nodes modifier is added on the target plane. Note that the larger plane is subdivided and the smaller plane is not.