Nút Hội Nhập theo Khoảng Cách (Merge by Distance Node)

Merge by Distance node.

The Merge by Distance node merges selected mesh vertices or point cloud points within a given distance, merging surrounding geometry where necessary. This operation is similar to the Hội Nhập theo Khoảng Cách (Merge by Distance) operator or the Bộ điều chỉnh hàn gắn (Weld Modifier).

Đầu Vào (Inputs)

Hình Học (Geometry)

Standard geometry input.

Lựa Chọn (Selection)

Boolean field that is true for parts of the geometry to be deleted. Unselected points will be completely unsed for the operation-- they will not be merged into other points, and no points will merge into them either.

Mẹo

When possible, using the selection input can be a simple way to speed up the node, since searching for nearby points is a relatively expensive operation that gets even more expensive when more points are involved.

Khoảng Cách (Distance)

Khoảng cách sử dụng để lùng tìm những điểm kề cận.

Tính Chất (Properties)

Chế Độ (Mode)

Method for choosing which vertices are merged.

Toàn Bộ (All)

Merge includes all geometry including loose parts.

Kết Nối (Connected)

Merge only includes attached geometry i.e. the modifier will not merge loose parts together.

Đầu Ra (Output)

Hình Học (Geometry)

Standard geometry output.

Một Số Ví Dụ (Examples)

../../../_images/modeling_geometry-nodes_geometry_merge-by-distance_points.png

Using the selection input to only merge some of the points in a point cloud.