Nút Hình Học thành Thực Thể

Geometry to Instance node.

The Geometry to Instance node turns every connected input geometry into an instance. Visually, the node has a similar result as the Đặt Hình Học ở Trung Tâm Cảnh (Join Geometry Node), but it outputs the result as separate instances instead. The geometry data itself isn't actually joined.

The node can be used in combination with the Pick Instances option in the Nút Thực Thể trên Điểm (Instance on Points Node), as a way to pick between geometry generated in the node tree (as opposed to picking from separate instances from the Trình Quản Lý Tập Hợp (Collection Info Node), for example).

Mẹo

This node can be much faster than the join geometry node when the inputs are large geometries. This is because the join geometry node must actually create a larger mesh, or a larger curve. Even though the operation is simple, just creating a large mesh can have a significant cost. This node can be better, because instead of merging large geometries, it just groups them together as instances.

Đầu Vào (Inputs)

Hình Học (Geometry)

Geometry that will be joined. Multiple inputs are allowed. When the node is muted, only the first link will be passed through.

Tính Chất (Properties)

Nút này không có Tính Chất nào cả.

Đầu Ra (Output)

Hình Học (Geometry)

Standard geometry output.

Một Số Ví Dụ (Examples)

../../../_images/modeling_geometry-nodes_geometry_geometry-to-instance_instance.png

The node used in combination with the Nút Thực Thể trên Điểm (Instance on Points Node) to choose between multiple primitives for instancing.