Editing#

Select Menu#

See also

Selecting.

All A

Selects all keyframes.

None Alt-A

Deselects all keyframes.

Invert Ctrl-I

Inverts the selection.


Box Select B

Lets you drag a box and selects the keyframes inside it.

Box Select (Axis Range) Alt-B

Lets you drag a box and selects the keyframes inside the corresponding time range, even if they're above or below the box.

Circle Select C

Displays a circle around the cursor, which you can drag over keyframes to select them.

Lasso Select Ctrl-RMB

Lets you draw a freehand shape and selects the keyframes inside it.


More Ctrl-NumpadPlus

Expand the selection to include the neighbors (in time) of the currently selected keys.

Less Ctrl-NumpadMinus

Deselect keyframes with fewer than two selected neighbors.


Select Linked L

Select keys that are on the same channel as a key that's already selected.


Columns on Selected Keys K

Selects keys that are on the same frame as a key that's already selected.

Column on Current Frame Ctrl-K

Selects all the keys that are on the current frame.

Columns on Selected Markers Shift-K

Selects keys that are on the same frame as a selected marker.

Between Selected Markers Alt-K

Selects keys that lie between the leftmost and rightmost selected markers.


Before Current Frame [

Select the keys that lie before (or on) the current frame. You can also click Shift-Ctrl-LMB anywhere to the left of the Playhead.

After Current Frame ]

Select the keys that lie after (or on) the current frame. You can also click Shift-Ctrl-LMB anywhere to the right of the Playhead.

Marker Menu#

Markers are used to denote frames with key points or significant events within an animation. Like with most animation editors, they're shown at the bottom.

../../_images/editors_graph-editor_introduction_markers.png

Markers in animation editor.#

There are some options that are exclusive to the Dope Sheet editor:

Sync Markers

Whether to also move the selected markers when moving the selected keyframes.

Show Pose Markers Action Editor

Instead of showing the global scene markers, show the local pose markers (which only exist inside the action). While this option is active, the Add Marker menu item will also create pose markers instead of scene markers.

Make Markers Local Action Editor

Converts the selected scene markers into pose markers, making them only visible inside the currently selected action.

For information about the other marker tools, see Editing Markers.

Channel Menu#

See Graph Editor Channels.

Key Menu#

Most items in this menu are documented on the Graph Editor's Editing page. One important difference is that scaling keyframes in the Dope Sheet Editor only moves them along the time axis (with the Playhead serving as the pivot point); it doesn't change their values.

The Dope Sheet editor has the following additional menu items:

Slide Shift-T

Lets you stretch one set of keyframes across time while compressing an adjacent set to compensate, leaving the combined duration the same.

To use this operator, first select a range of three or more keyframes, then place the mouse cursor somewhere in the middle and press Shift-T. The range will be temporarily split in two at the location of the cursor, indicated by a dashed vertical line. If you now move the mouse, the two halves of the range will change in length, and the keyframes within them will move accordingly. Click LMB to confirm or RMB to cancel.

Keyframe Type R

Sets the type of the selected keyframes.

Snap#

The toggle button enables/disables automatic keyframe snapping. The dropdown button shows a popover with the following options:

Snap To

Type of element to snap to.

Frame:

Snap to full frames.

Second:

Snap to seconds.

Nearest Marker:

Snap to the nearest Marker.

Absolute Time Snap

When disabled, keyframes will move in increments of Snap To. For example, if you selected Second and have a keyframe that's currently on 0:06+5, dragging it to the right will snap it to 0:07+5. Its time increases by a second, and its subsecond offset of 5 frames remains the same.

When enabled, keyframes will snap to multiples of Snap To. Taking the above example, the keyframe would snap to 0:07+0, removing the subsecond offset.

Proportional Editing#

See Proportional Editing.