Primitives#
Empty Hair#
Adds an empty high-performance curves object and automatically:
Assigns the active object as the Surface.
Set the surface object as the parent of the new object.
Adds a Geometry Nodes modifier to deform the curves on the surface.
Fur#
Adds a fur setup to the selected objects. The fur setup is based on Geometry Nodes and built with Hair Node Groups that come with Blender as bundled assets.
See Quick Fur for more information.