Rip#

Reference

Mode:

編輯模式

Tool:

Toolbar ‣ Rip

Shortcut:

V

The Rip tool separates UV components (vertices, edges, faces) from connected components. The components are ripped in the direction of the mouse pointer position.

../../../../_images/modeling_meshes_uv_tools_rip_before.png

Before.#

../../../../_images/modeling_meshes_uv_tools_rip_after.png

After.#

See also

Mesh editing Rip operation.