Translucent BSDF#
The Translucent BSDF is used to add Lambertian diffuse transmission.
輸入#
- 色彩
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
屬性#
這個節點沒有屬性。
輸出#
- BSDF
Standard shader output.