Holdout#

Holdout node.

The Holdout shader node is used to create a "hole" in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

輸入#

This node has no inputs.

屬性#

這個節點沒有屬性。

輸出#

Holdout

Standard shader output.

範例#

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.#