Instancing#
Note
Geometry nodes provides a more flexible way to instance objects, with the Instance on Points Node.
- Vertices
This creates an instance of all children of this object on each vertex (for mesh objects only).
- Faces
This creates an instance of all children of this object on each face (for mesh objects only).
- Collection
This creates an instance of the collection with the transformation of the object. Collection instancers can be animated using actions, or can get a Library Override.