Topbar#
Menus#
Blender Menu#
- Splash Screen
Open the Splash Screen.
- 關於 Blender
Opens a menu displaying the following information about Blender:
Version: The Blender version.
Date: Date when Blender was compiled.
Hash: The Git Hash of the build. This can be useful to give to support personnel when diagnosing a problem.
Branch: Optional branch name.
Windowing Environment: On Linux, this will show either Wayland or X11 depending on the windowing environment that Blender is running on.
Donate: Open Blender's Development Fund website.
What's New: Open the latest release notes.
Credits: Open the credits webpage.
License: Open the license webpage.
Blender Store: Open the Blender Store website.
Blender Website: Open main Blender website.
- Install Application Template
Install a new application template.
File Menu#
The options to manage files are:
- New Ctrl-N
Clears the current scene and loads the selected application template.
- Open Ctrl-O
Open a blend-file.
- Open Recent Shift-Ctrl-O
Displays a list of the most recently opened blend-files. Hovering over items will show a preview, and information about the blend-file. Select any of the file names in the list to open that blend-file.
- Clear Recent Files List
Removes all items from the list.
- Revert
Reopens the current file to its last saved version.
- Recover
- Save Ctrl-S
Save the current blend-file.
- Save Incremental Ctrl-Alt-S
Save the current Blender file with a numerically incremented name that does not overwrite any existing files.
- Save As... Shift-Ctrl-S
Opens the File Browser to specify file name and location of save.
- Save Copy...
Saves a copy of the current file.
- Link...
Links data from an external blend-file (library) to the current one. The editing of that data is only possible in the external library. Link and Append are used to load in only selected parts from another file. See Linked Libraries.
- Append...
Appends data from an external blend-file to the current one. The new data is copied from the external file, and completely unlinked from it.
- Data Previews
Tools for managing data-block previews.
- Import
Blender can use information stored in a variety of other format files which are created by other graphics programs. See Import/Export.
- Export
Normally you save your work in a blend-file, but you can export some or all of your work to a format that can be processed by other graphics programs. See Import/Export.
- Export All Collections
Invokes all configured exporters for all collection.
- External Data
External data, like texture images and other resources, can be stored inside the blend-file (packed) or as separate files (unpacked). Blender keeps track of all unpacked resources via a relative or absolute path. See pack or unpack external data.
- Automatically Pack Resources
Pack all currently used external files into the blend-file and automatically pack any files that are added later. Unchecking this option will only stop the automatic packing for new files; it won't unpack existing ones.
- Pack Resources
Pack all used external files into the blend-file. After running this operator and saving the blend-file, the external files will no longer be used -- any changes in them will no longer be reflected in the blend-file, and you are free to move or delete them.
- Unpack Resources
Export previously packed files back to external ones. You can choose whether to reuse existing external files or overwrite them.
- Pack Linked Libraries
Pack data-blocks that are linked from an external blend-file into the current one.
- Unpack Linked Libraries
Export previously packed data-blocks back to external blend-files. Existing blend-files are overwritten.
- Make Paths Relative
Make all paths to external files relative to the current blend-file.
- Make Paths Absolute
Make all paths to external files absolute (= full path from the system's root).
- Report Missing Files
This option is useful to check if there are links to unpacked files that no longer exist. After selecting this option, a warning message will appear in the Info editor's header. If no warning is shown, there are no missing external files.
- Find Missing Files
In case you have broken links in a blend-file, this can help you to fix the problem. A File Browser will show up. Select the desired directory (or a file within that directory), and a search will be performed in it, recursively in all contained directories. Every missing file found in the search will be recovered. Those recoveries will be done as absolute paths, so if you want to have relative paths you will need to select Make Paths Relative.
Note
Recovered files might need to be reloaded. You can do that one by one, or you can save the blend-file and reload it again, so that all external files are reloaded at once.
- Clean Up
- Purge Unused Data
Opens a dialog to remove unused data-blocks from both the current blend-file or any Linked Data (cannot be undone). See the Outliner for more information.
- Manage Unused Data
Opens a pop-up window of the Outliner in Unused Data mode which lists data-blocks and other data that are unused and/or will be lost when the file is reloaded. It includes data-blocks which have only a fake user. You can add/remove the Fake User by clicking on cross/tick icon on the right side of the Outliner.
- Defaults
This menu manages the startup file which is used to store the default scene, workspace, and interface displayed when creating a new file.
Initially this contains the startup scene included with Blender. This can be replaced by your own customized setup.
- Save Startup File
Saves the current blend-file as the startup file.
- Load Factory Settings
Restores the default startup file and preferences.
When an Application Templates is in use the following operators are shown:
- Load Factory Blender Settings
Loads the default settings to the original Blender settings without the changes made from the current application template.
- Load Factory (Application Template Name) Settings
Loads the default settings to the original application template.
See also
- Quit Ctrl-Q
Closes Blender. The current scene is saved to a file called "quit.blend" in Blender's temporary directory (which can be found on the "File Paths" tab of the Preferences).
Edit Menu#
- Undo, Redo, Undo History
See Undo & Redo.
- Adjust Last Operation, Repeat Last, Repeat History
See Undo & Redo.
- Menu Search
Find a menu based on its name.
- Operator Search
Execute an operator based on its name (Developer Extras only).
- Rename Active Item
Rename the active object or node; see Rename tool for more information.
- Batch Rename
Renames multiple data types at once; see Batch Rename tool for more information.
- Lock Object Modes
Prevents selecting objects that are in a different mode than the current one.
Note
This option can prevent accidental mode changes, such as when you're trying to select a bone in Pose Mode to animate it, but instead click a piece of background scenery (which would normally select that piece and switch to Object Mode).
You may want to disable Lock Object Modes for example when weighting rigged objects or sculpting/painting where you intentionally want to switch between objects in different modes.
- Preferences Ctrl-Comma
Open the Preferences window.
Render Menu#
- Render Image F12
Render the active scene at the current frame.
- Render Animation Ctrl-F12
Render the animation of the active scene.
See also
Rendering Animations for details.
- Render Audio
Mix the scene's audio to a sound file.
See also
Rendering audio for details.
- View Render F11
Show the Render window. (Press again to switch back to the main Blender window.)
- View Animation Ctrl-F11
Playback rendered animation in a separate player.
See also
Animation player for details.
Preferences for selecting a different animation player than the default one.
- Lock Interface
Lock interface during rendering in favor of giving more memory to the renderer.
Window Menu#
- New Window
Create a new window by copying the current window.
- New Main Window
Create a new window with its own workspace and scene selection.
- Toggle Window Fullscreen
Toggle the current window fullscreen.
- Next Workspace
Switch to the next workspace.
- Previous Workspace
Switch to the previous workspace.
- Show Status Bar
Choose whether the Status Bar at the bottom of the window should be displayed.
- Save Screenshot
Capture a picture of the current Blender window. A File Browser will open to choose where the screenshot is saved.
- Save Screenshot (Editor)
Capture a picture of the selected Editor. Select the Editor by clicking LMB within its area after running the operator. A File Browser will open to choose where the screenshot is saved.
Help Menu#
See Help Menu.
Workspaces#
This set of tabs is used to switch between Workspaces, which are essentially predefined window layouts.
Scenes & Layers#
These data-block menus are used to select the current Scene and View Layer.