Object Info Node#

Object Info node.

The Object Info node gets information from objects. This can be useful to control parameters in the geometry node tree with an external object, either directly by using its geometry, or via its transformation properties.

An Object Info node can be added quickly by dragging an object into the node editor.

輸入#

Object

Object to get the properties from.

As Instance

Output the entire object as single instance instead of realized geometry. This allows instancing non-geometry object types, because the output will contain an instance of the object.

屬性#

Transform Space

The transformation of the vector and geometry outputs.

Original:

Output the geometry relative to the input object transform, and the location, rotation and scale relative to the world origin.

Relative:

Bring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the scene.

輸出#

Transform

Transformation Matrix containing the location, rotation and scale of the object.

Location

Location of the object in world space.

Rotation

Rotation of the object in world space.

Scale

Scale of the object in world space.

Geometry

Geometry of the object in world space with all its modifiers applied.