Blender 3.2 Manual
Getting Started
Sobre o Blender
Instalando o Blender
Configurando o Blender
Sistema de ajuda
Seções
Interface do usuário
Editors
Scenes & Objects
Modelagem
Sculpting & Painting
Lápis de cera
Animação e Rigging
Físicas
Renderização
Composição
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Complementos
Avançado
Resolução de problemas
Glossário
Participe
Contribute Documentation
Blender 3.2 Manual
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Índice
Índice
Símbolos
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A
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
Símbolos
3D Mouse
A
Alfa direto
Aliasing
Ambient Light
Amostra de múltipla importância
Anel de faces
Animation
Anti-Aliasing
Armature
Arranjo
Asset
Asset Catalog
Asset Library
Asset Metadata
Ativo(a)
Axis Angle
Áreas de segurança
,
[1]
Ângulo de rolagem
B
Base
Bevel
Bézier
Bit Depth
Blend Modes
Boolean
Bounding Box
Bounding Volume Hierarchy
Buffer duplo
Buffer-Z
BVH
C
Canal alfa
Caustics
Cena referenciada
Child
Chroma
Chrominance
Ciclo de caminhada
Cíclico(a)
Clamp
Clamping (Limitar/Truncar)
Collection (coleção)
Color Gamut (gama de cor)
Color Model
Color Space
Concave Face
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Constraint (Restrição)
Coplanar
Código de tempo
Crease
Cromaticidades
Current File Asset Library
Curva-F
Curve
Curve Segment
D
Data User
Depth of Field
Desfoque de movimento
Diffuse Light (luz difusa)
Directional Light (Iluminação direcional)
DOF (PdC)
E
Edge
Edge Loop (anel/loop de arestas)
Edge Ring (Aro de arestas)
Eixos
Elastic
Elasticity
Empty
Escaneamento de linhas
Espaço de textura
Espaço do ambiente
Euler
Exibição referenciada
F
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Face
Face convexa
Field of View (campo de visão)
Fireflies
FK
Focal Length (comprimento focal)
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics
G
Gama
Geodesic
Geometric Center (centro geométrico)
Geometry Nodes
Accumulate Field
Align Euler to Vector
Arc
Attribute Reference
Attribute Statistic
Bézier Segment
Boolean
Boolean Math
Bounding Box
Brick Texture
Capture Attribute
Checker Texture
Clamp
Collection Info
Color
Color Ramp
Combine RGB
Combine XYZ
Compare
Cone
Convex Hull
Cube
Curve Circle
Curve Handle Position
Curve Length
Curve Line
Curve Spiral
Curve Tangent
Curve Tilt
Curve to Mesh
Curve to Points
Cylinder
Delete Geometry
Distribute Points on Faces
Domain Size
Dual Mesh
Duplicate Elements
Edge Angle
Edge Neighbors
Edge Split
Edge Vertices
Endpoint Selection
Extrude Mesh
Face Area
Face is Planar
Face Neighbors
Field at Index
Fields
Fill Curve
Fillet Curve
Flip Faces
Float Curve
Float To Integer
Geometry Proximity
Geometry to Instance
Gradient Texture
Grid
Handle Type Selection
Ico Sphere
ID
Image Texture
Index
Inspection
Instance on Points
Instances
Instances to Points
Integer
Is Shade Smooth
Is Spline Cyclic
Is Viewport
Join Geometry
Join Strings
Magic Texture
Map Range
Material
Material Index
Material Selection
Math
Merge by Distance
Mesh Boolean
Mesh Circle
Mesh Island
Mesh Line
Mesh to Curve
Mesh to Points
Mix RGB
Musgrave Texture
Named Attribute
Noise Texture
Normal
Object Info
Points to Vertices
Points to Volume
Position
Quadratic Bézier
Quadrilateral
Radius
Random Value
Raycast
Realize Instances
Remove Named Attribute
Replace Material
Replace String
Resample Curve
Reverse Curve
RGB Curves
Rotate Euler
Rotate Instances
Sample Curve
Scale Elements
Scale Instances
Scene Time
Separate Components
Separate Geometry
Separate RGB
Separate XYZ
Set Curve Radius
Set Curve Tilt
Set Handle Positions
Set Handle Type
Set ID
Set Material
Set Material Index
Set Point Radius
Set Position
Set Shade Smooth
Set Spline Cyclic
Set Spline Resolution
Set Spline Type
Slice String
Special Characters
Spline Length
Spline Parameter
Spline Resolution
Star
Store Named Attribute
String
String Length
String to Curves
Subdivide Curve
Subdivide Mesh
Subdivision Surface
Switch
Transfer Attribute
Transform
Translate Instances
Triangulate
Trim Curve
UV Sphere
Value
Value to String
Vector
Vector Curves
Vector Math
Vector Rotate
Vertex Neighbors
Viewer
Voronoi Texture
Wave Texture
White Noise Texture
Geometry Nodes: Volume to Mesh
Gerar e gravar
Gimbal (cardan/gimbal)
Gimbal Lock (trava gimbal)
Global Illumination (Iluminação global)
Global Space (espaço global)
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Dot Dash Modifier
Envelope Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Length Modifier
Line Art Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Shrinkwrap Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
H
HDRI (IAAD)
Head
Hue
I
IK
Imagem de alta amplitude dinâmica
Index of Refraction
Interpolation
Inverse Kinematics
IOR (IdR)
K
Keyframe
Keyframing
L
Lattice
Light Bounces (rebatimentos de luz)
Local Space
Luminance (luminancia)
Luz especular
M
Manifold (contíguo(a))
Mapa de deslocamento
Mapa de polimento
Mapa de relevos
Mapa de rugosidade
Mapa UV
Mapeamento das normais
Mask
MatCap
Mesh
Micropolygons (micro-polígonos)
MIP
Mip-map
Mip-mapping
MIS
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modificadores
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Modos de mesclagem de cores
Multisampling
N
N-gon
Não contígua
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Nonlinear Animation (animação não linear)
Normais da face
Normal
NURBS
O
Object Center
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Object Origin
Objeto
Oclusão ambiente
Octaedro
OpenGL
Osso
P
Parente
Parenteamento
Phong
Pintura de pesos de influência
Pivot Point
Pixel
Point Cloud
Polo
Ponto do branco
Pose Mode
Posing
Premultiplied Alpha
Primárias
Primitiva
Projeção
Proxy
Q
Quad
Quadrângulo
Quadrilátero
Quaternião
R
Radiosidade
Random Seed
Ray Tracing
Real User
Refração
Render
Resource
RGB
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Roll
Rolling Shutter
Rotação do Euler
Rotação do quaternião
S
Saturation
Semente
Shading
Sistema de partículas
Spline de base racional não uniforme (NURBS)
SSS (Espalhamento de sub-superfície)
Suavização
Subdiv
Subdivisão
Subdivisão de superfície
Subsurface Scattering
Super-projeção
Swing
Swing and Twist
T
Tangente
Tela
Tesselação
Textura procedural
Texture
Tipos de quadro
Topologia
Transform
Triângulo
U
Usuário virtual
V
Value
Vertex
Vertex Group
Vértices
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Voxel
3.2
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