BSDF Tóc -- Hair BSDF

../../../_images/render_shader-nodes_shader_hair_node.png

Hair BSDF.

Cycles Only

The Hair BSDF node is used to add shading for Hair.

Đầu Vào -- Inputs

Màu Sắc -- Color

Color of the hair.

Dịch Chuyển -- Offset

Controls the way the light is rotated (angular shift) for the reflection/transmission.

../../../_images/render_shader-nodes_shader_hair-bsdf_reflect-offset.png

Reflection Offset.

../../../_images/render_shader-nodes_shader_hair-bsdf_trans-offset.png

Transmission Offset.

Roughness U/V

Controls the roughness in the direction light is skewed, and perpendicular to it.

../../../_images/render_shader-nodes_shader_hair-bsdf_reflect-roughness-uv.png

Reflection Roughness.

../../../_images/render_shader-nodes_shader_hair-bsdf_trans-roughness-uv.png

Transmission Roughness.

Tiếp Tuyến -- Tangent

Input tangent.

Tính Chất -- Properties

Thành Phần -- Component

There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.

Phản Quang -- Reflection

The light that bounces off the surface of the hair.

Truyền Xạ -- Transmission

The light that passes through the hair and comes out the other side.

../../../_images/render_shader-nodes_shader_hair-bsdf_mix-node.png

With Mix node: 0 is full Reflection, 1 is full Transmission.

Đầu Ra -- Outputs

BSDF

Đầu ra chuẩn của bộ tô bóng.