BSDF Trong Suốt -- Transparent BSDF

../../../_images/render_shader-nodes_shader_transparent_node.png

Transparent BSDF.

The Transparent BSDF is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.

Đầu Vào -- Inputs

Màu Sắc -- Color

Color of the surface, or physically speaking, the probability for each wavelength that light is blocked or passes straight through the surface.

Tính Chất -- Properties

Nút này không có tính chất nào cả.

Đầu Ra -- Outputs

BSDF

Đầu ra chuẩn của bộ tô bóng.

Ví Dụ -- Examples

../../../_images/render_shader-nodes_shader_transparent_example.jpg

Transparent shader (pure white).

../../../_images/render_shader-nodes_shader_transparent_behavior.svg

Transparent shader behavior.

../../../_images/render_shader-nodes_shader_transparent_example-dark.jpg

Transparent shader (gray).