Thể Tích Nguyên Tắc -- Principled Volume

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Principled Volume.

The Principled Volume shader combines all volume shading components into a single easy to use node. Volumes like smoke and fire can be rendered with a single shader node, which includes scattering, absorption and blackbody emission.

Đầu Vào -- Inputs

Màu Sắc -- Color

Volume scattering color.

Color Attribute

Volume grid for coloring the volume. Use "color" for smoke simulations.

Tỷ Trọng -- Density

Density of the volume.

Density Attribute

Volume grid to define the density, typically "density".

Dị Hướng -- Anisotropy

Backward or forward scattering direction.

Absorption Color

Volume shadow color tint.

Emission Strength

Amount of light to emit.

Màu Phát Sáng -- Emission Color

Emission color tint.

Blackbody Intensity

Blackbody emission for fire. Set to 1 for physically accurate intensity.

Blackbody Tint

Color tint for blackbody emission.

Nhiệt Độ -- Temperature

Temperature in kelvin for blackbody emission, higher values emit more.

Temperature Attribute

Volume grid to define the temperature, typically "temperature".

Đầu Ra -- Outputs

Thể Tích -- Volume

Đầu ra chuẩn của bộ tô bóng.

Ví Dụ -- Examples

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