Thể Tích Nguyên Tắc -- Principled Volume¶
The Principled Volume shader combines all volume shading components into a single easy to use node. Volumes like smoke and fire can be rendered with a single shader node, which includes scattering, absorption and blackbody emission.
Đầu Vào -- Inputs¶
- Màu Sắc -- Color
Volume scattering color.
- Color Attribute
Volume grid for coloring the volume. Use "color" for smoke simulations.
- Tỷ Trọng -- Density
Density of the volume.
- Density Attribute
Volume grid to define the density, typically "density".
- Dị Hướng -- Anisotropy
Backward or forward scattering direction.
- Absorption Color
Volume shadow color tint.
- Emission Strength
Amount of light to emit.
- Màu Phát Sáng -- Emission Color
Emission color tint.
- Blackbody Intensity
Blackbody emission for fire. Set to 1 for physically accurate intensity.
- Blackbody Tint
Color tint for blackbody emission.
- Nhiệt Độ -- Temperature
Temperature in kelvin for blackbody emission, higher values emit more.
- Temperature Attribute
Volume grid to define the temperature, typically "temperature".
Đầu Ra -- Outputs¶
- Thể Tích -- Volume
Đầu ra chuẩn của bộ tô bóng.