Biên Soạn Cân Đối
Tham Chiếu
- Chế Độ
Chế Độ Vật Thể và Chế Độ Biên Soạn -- Object Mode and Edit Mode
- Tiêu Đề
Via the icon in the header.
- Tổ Hợp Phím Tắt
O
Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since Proportional Editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh.
Ghi chú
Blender also has Điêu Khắc that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices.
Điều Khiển
- Tắt O, Alt-O
Proportional Editing is off, only selected vertices will be affected.
- Bật O, Alt-O
Vertices other than the selected vertex are affected, within a defined radius.
Tác Động/Ảnh Hưởng
You can increase or decrease the radius of the tool's influence during a transform operation with WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.
Suy Giảm Dần
While editing, you can change the curve profile used by either using the
submenu, using the header icon Falloff menu, or by pressing Shift-O to toggle between the various options.Chế Độ Vật Thể
Proportional Editing is typically used in Edit Mode, however, it can also be used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components.
In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing is enabled, the adjacent cylinders are also within the tool's radius of influence.
Chế Độ Biên Soạn
When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model's surface. When you face situations like this the Proportional Editing tool can be used to smoothly deform the surface of the model. This is done by the tool's automatic modification of unselected vertices within a given range.
Tùy Chọn
- Duy Kết Nối Alt-O
Rather than using a radius only, the proportional falloff spreads via connected geometry. This means that you can proportionally edit the vertices in a finger of a hand without affecting the other fingers. While the other vertices are physically close (in 3D space), they are far away following the topological edge connections of the mesh. The icon will have a blue center when Connected is active. This mode is only available in Edit Mode.
- Phóng Chiếu từ Góc Nhìn
Depth along the view is ignored when applying the radius.
Ví Dụ
The image below shows the final render of the low-poly landscape obtained by moving up the vertices of the triangulated grid with enabled Proportional Editing.