Cảnh khởi công/động/bắt đầu tiên

After closing the splash, the startup scene is displayed in the 3D Viewport if no other blend-file was loaded. A customized startup scene can be saved as a part of the startup file.

../../_images/editors_3dview_startup-scene_labels.png

Tập Tin Khởi Động -- Startup File.

Phần Tử

Lập Thể

The gray cube in the center of the scene is a mesh object. Because the cube is selected it is displayed with an orange outline.

Tọa độ của vật thể

The Origin of the object is displayed as an orange dot and it marks the cube's (relative) position.

Nguồn/Ánh Sáng

The circles with a thin line to the bottom is a light source illuminating the cube. Lights in: General Settings.

Máy Quay Phim

The pyramid with a big triangle pointing upward is the camera used as point of view for rendering. See also: cameras in Cycles.

Con Trỏ 3D

The 3D cursor, a cross with a red-and-white circle, is used for placing objects in the scene.

Sàn Đồ Thị

The gray squares forming a floor mark the zero height of the world. The red and green lines are the axes of the world coordinate system. They meet at the origin, which is also the position of the Cube. The Grid Floor settings are in the Viewport Overlays popover.

Thông Tin Văn Bản

The visibility and settings of the overlays can be set in the Viewport Overlays popover.

Tên Góc Nhìn

If the viewport camera is not aligned, the view is named "User" plus the perspective of the viewport camera.

Tỷ Lệ Chơi Lại Khung Hình/Giây

Displays the Frames Per Second screen rate, while playing an animation back.

Thông Tin Vật Thể

Shown in brackets is the current frame. Followed by the path of the active object. And optionally the selected shape key and in brackets (<>) the Các Dấu Mốc name on the current frame. The color of the Object Info is set by the Màu cho Trạng Thái (keyframe only).