Nút Khoảng Cách Khóa -- Distance Key Node

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Bộ Điều Chỉnh Đường Cong -- Curve Modifier.

The Instance on Points node adds a reference to a geometry to each of the points present in the input geometry. Instances are a fast way to add the same geometry to a scene many times without duplicating the geometry. The node works on any geometry type with a Point domain, including meshes, point clouds, and curve control points.

Mẹo

The Biến Bản Sao Thành Thật operator can be used to create objects from instances generated with this node.

Ghi chú

To instance object types that do not contain geometry, like a light object, the Nút Thông Tin vật thể can be used. Other objects like Metaball objects are not supported for instancing.

Đầu Vào

Hình Dạng

Standard geometry input. The position of the points of this geometry affect the transforms of each instance output.

Ghi chú

If the input geometry contains instances, the node will create more instances on the points inside the instances, creating nested instancing. When this happens, each new instance will have the transform created by the node from the Rotation and Scale inputs, but it will also be transformed based on the parent instances.

Lựa Chọn

Whether to instance on each point. True values mean the an instance will be generated on the point, false values mean the point will be skipped.

Biến thành thật/tạo bản sao thật, Thực thể hóa

The geometry to instance on each selected point. This can contain real geometry, or multiple instances, which can be useful when combined with the Pick Instance option.

Thực Thể

If enabled, instead of adding the entire geometry from the Instance input on every point, choose an instance from the instance list of the geometry based on the Instance Index input. This option is intended to be used with the Trình Quản Lý Tập Hợp.

Chỉ Số của Thực Thể

The selection of index for every selected point, only used when Pick Instances is true. By default the point ID is used, or the index if that doesn't exist. Negative values or values that are too large are wrapped around to the other end of the instance list.

Xoay Chiều

The Euler rotation for every instance. This can use the rotation output of nodes like Distribute Points on Faces and Curve to Points. Yet an Euler rotation can also be created from a direction vector like the normal with the Align Euler to Vector Node.

Tỷ Lệ

Cường độ của màn chắn sinh tạo.

Tính Chất

Nút này không có Tính Chất nào cả.

Đầu Ra

Hình Dạng

Standard geometry output. If the id attribute exists on the input geometry, it will be copied to the result instances.