Dọn Dẹp (Clean Up)

These tools are to help cleanup degenerate geometry and fill in missing areas of a mesh.

Phân Rã Hình Học (Decimate Geometry)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Decimate Geometry

The Decimate Geometry tool allows you to reduce the vertex/face count of a mesh with minimal shape changes.

Tỷ Số (Ratio)

Ratio of triangles to reduce to.

Vertex Group (Nhóm Điểm Đỉnh)

Use the active vertex group as an influence.

Trọng Lượng (Weight)

Strength of the vertex group.

Đảo Nghịch (Invert)

Inverts the vertex group.

Đối Xứng (Symmetry)

Maintain symmetry on either the X, Y, or Z axis.

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This tool works similar to the Decimate Modifier.

Lấp Lỗ (Fill Holes)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Fill Holes

This tool can take a large selection and detect the holes in the mesh, filling them in.

This is different from the face creation operator in three important respects:

  1. Holes are detected, so there is no need to manually find and select the edges around the holes.

  2. Holes can have a limit for the number of sides (so only quads or tris are filled in for example).

  3. Mesh data is copied from surrounding geometry (UVs, Color Attributes, multi-res, all layers), since manually creating this data is very time-consuming.

Tạo Bề Mặt Bằng Phẳng (Make Planar Faces)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Make Planar Faces

The Make Planar Faces iteratively flattens faces. This can happen with faces over three vertices and it is a common convention that faces should be kept planar.

Hệ Số (Factor)

Distance to move the vertices each iteration.

Số Lần Lặp Lại (Iterations)

Number of times to repeat the operation.

Phân Chia các Bề Mặt Không Phẳng (Split Non-Planar Faces)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Split Non-Planar Faces

This tool avoids ambiguous areas of geometry by splitting non-flat faces when they are bent beyond a given limit.

Phân Chia các Bề Mặt Lõm (Split Concave Faces)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Split Concave Faces

This tool can be used to convert any Concave Face to convex by splitting the concave into two or more convex faces.

Xóa Rời Rạc (Delete Loose)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Delete Loose

This tool removes disconnected vertices and edges (optionally faces).

Tiêu Hủy có Suy Biến (Degenerate Dissolve)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Clean up ‣ Degenerate Dissolve

This tool collapses / removes geometry which you typically will not want.

  • Edges with no length.

  • Faces with no areas (faces on a point or thin faces).

  • Face corners with no area.

Hội Nhập theo Khoảng Cách (Merge by Distance)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Vertex ‣ Merge by Distance, Context Menu ‣ Merge by Distance

Merge by Distance is a useful tool to simplify a mesh by merging the selected vertices that are closer than a specified distance to each other. An alternative way to simplify a mesh is to use the Decimate Modifier.

Khoảng Cách Hội Nhập (Merge Distance)

Sets the distance threshold for merging vertices.

Chưa Chọn (Unselected)

Allows vertices in the selection to be merged with unselected vertices. When disabled, selected vertices will only be merged with other selected ones.