Cạnh/Bề Mặt Mới từ các Điểm Đỉnh (New Edge/Face from Vertices)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Vertex ‣ New Edge/Face from Vertices

Tổ Hợp Phím Tắt (Shortcut)

F

This is a context-sensitive tool which creates geometry by filling in the selection. When only two vertices are selected it will create an edge, otherwise it will create faces.

The typical use case is to select vertices and press F, yet Blender also supports creating faces from different selections to help to quickly build up geometry.

Các Phương Pháp (Methods)

The following methods are used automatically depending on the context.

Các Điểm Đỉnh Biệt Lập (Isolated Vertices)

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-before.png

Về Trước.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-after.png

Về Sau.

Các Cạnh Biệt Lập (Isolated Edges)

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-before.png

Về Trước.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-after.png

Về Sau.

Đa Giác từ Các Cạnh (N-gon from Edges)

When there are many edges Blender will make an n-gon. Note that, this does not support holes, to support holes you need to use the Phủ/Tô Kín (Fill) Faces tool.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-before.png

Về Trước.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-after.png

Về Sau.

Hỗn Hợp Điểm Đỉnh/Cạnh (Mixed Vertices/Edges)

Existing edges are used to make the face as well as an extra vertex.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-before.png

Về Trước.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-after.png

Về Sau.

Lưới Cạnh (Edge-Net)

Sometimes you may have many connected edges without interior faces.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-before.png

Về Trước.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-after.png

Về Sau.

Point Cloud (Mây Điểm Chấm)

When there are many isolated vertices, Blender will calculate the edges for an n-gon.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-before.png

Về Trước.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-after.png

Về Sau.

Lựa Chọn Đơn Điểm Đỉnh (Single Vertex Selection)

With a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other two vertices. Notice this tool can run multiple times to continue creating faces.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_create-boundary.png

Xem thêm

For other ways to create faces see:

Làm Tiêu Tan bề mặt (Dissolve Existing Faces)

When you have a region of existing faces, creating a face on this selection will remove the shared vertices and edges, creating a single face.

This is simply a convenience for accessing Làm Tan Biến các Bề Mặt (Dissolve Faces).