Giới Thiệu (Introduction)

There are many ways to select elements, and it depends on what Mesh Select Mode you are in as to what selection tools are available. First we will go through these modes and after that a look is taken at basic selection tools.

Các Chế Độ Lựa Chọn (Selection Modes)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

3D Viewport Header ‣ Select Mode

Tổ Hợp Phím Tắt (Shortcut)

1, 2, 3 (Shift Multiple Selection Modes, Ctrl Expand/Contract Selection).

In Edit Mode there are three different selection modes. You can enter the different modes by selecting one of the three buttons in the header.

../../../_images/modeling_meshes_selecting_introduction_mode-buttons.png

Edit Mode selection buttons from right to left: Vertex, Edge, Face.

Vertex (Điểm Đỉnh)

In this mode vertices are shown as points. Selected vertices are displayed in orange, unselected vertices in black, and the active or last selected vertex in white.

Edge (Cạnh)

In this mode the vertices are not shown. Instead the selected edges are displayed in orange, unselected edges black, and the active or last selected edge in white.

Face (Bề Mặt)

In this mode the faces are displayed with a selection point in the middle which is used for selecting a face. Selected faces and their selection point are displayed in orange, unselected faces are displayed in black, and the active or last selected face is highlighted in white.

When using these buttons, you can make use of modifier keys, see: Switching Select Mode.

Almost all tools are available in all three mesh selection modes. So you can Rotate, Scale, Extrude, etc. in all modes. Of course rotating and scaling a single vertex will not do anything useful (without setting the pivot point to another location), so some tools are more or less applicable in some modes.

See Fig. Chế Độ lựa chọn. (Selection modes.) for examples of the different modes.

Chế Độ Chọn Nhiều Cùng Một Lúc (Multiple Selection Modes)

By holding Shift-LMB when selecting a selection mode, you can enable multiple Selection Modes at once. This allows you to quickly select vertices, edges, or faces, without first having to switch mode.

Chế Độ lựa chọn. (Selection modes.)
../../../_images/modeling_meshes_selecting_introduction_vertex-mode-example.png

Ví dụ về quá trình xóa.

../../../_images/modeling_meshes_selecting_introduction_edge-mode-example.png

Ví dụ về quá trình xóa.

../../../_images/modeling_meshes_selecting_introduction_face-mode-example.png

Ví dụ về chế độ bề mặt.

../../../_images/modeling_meshes_selecting_introduction_mixed-mode-example.png

Ví dụ về quá trình xóa.

Chuyển chế độ chọn lựa (Switching Select Mode)

When switching modes in an "ascendant" way (i.e. from simpler to more complex), from Vertices to Edges and from Edges to Faces, the selected parts will still be selected if they form a complete element in the new mode.

For example, if all four edges in a face are selected, switching from Edges mode to Faces mode will keep the face selected. All selected parts that do not form a complete set in the new mode will be unselected.

../../../_images/modeling_meshes_selecting_introduction_edge-mode-example.png

Edge mode, the initial selection.

../../../_images/modeling_meshes_selecting_introduction_face-mode-switched-from-edge.png

Ví dụ về đổi chiều.

Hence, switching in a "descendant" way (i.e. from more complex to simpler), all elements defining the "high-level" element (like a face) will be selected (the four vertices or edges of a quadrangle, for example).

Lan tràn/nới/mở rộng/Thu Nhỏ lựa chọn (Expand/Contract Selection)

By holding Ctrl when selecting a higher selection mode, all elements touching the current selection will be added, even if the selection does not form a complete higher element. Or contracting the selection when switching to a lower mode.

../../../_images/modeling_meshes_selecting_introduction_vertex-mode-example.png

Vertex mode, the initial selection.

../../../_images/modeling_meshes_selecting_introduction_edge-mode-expanding-from-vertex.png

Expanding to Edge mode.

X-Quang (X-Ray)

The X-Ray setting is not just for shading, it impacts selection too. When enabled, selection isn't occluded by the objects geometry (as if the object was solid).

../../../_images/modeling_meshes_selecting_introduction_limit-selection-to-visible-off.png

X-ray enabled.

../../../_images/modeling_meshes_selecting_introduction_limit-selection-to-visible-on.png

X-ray disabled.

Trình Đơn Lựa Chọn (Select Menu)

Toàn Bộ (All) A

Chọn toàn bộ.

None Alt-A

Không lựa chọn gì cả.

Đảo Nghịch (Inverse) Ctrl-I

Lựa chọn toàn bộ các hình học chưa được lựa chọn, và bỏ chọn các thành phần đã được lựa chọn Hiện Tại.


Khoanh Vùng Chọn Hình Hộp (Box Select) B

Chọn lựa tương tác bằng Khoanh Vùng hình vuông.

Lựa Chọn Bằng Vòng Tròn (Circle Select) C

Chọn lựa tương tác bằng hình tròn.

Chọn Lựa Bằng Dây Thòng Lọng (Lasso Select)

Interactive free-form selection.


Chọn Ngẫu Nhiên (Select Random) (Select Random)

Selects a random group of vertices, edges, or faces, based on a percentage value.

Bỏ Chọn So Le (Checker Deselect) (Checker Deselect)

Deselect alternate elements relative to the active item.


Chọn các Cạnh Sắc/Nhọn (Select Sharp Edges)

This tool selects all edges between two faces forming an angle greater than the angle value, where an increasing angle selects sharper edges.


Chọn Tương Đồng (Select Similar) Shift-G (Select Similar Shift-G)

Select elements similar to the current selection.


Chọn Toàn Bộ theo Đặc Điểm (Select All by Trait) (Select All by Trait)

Chọn hình học bằng cách vẽ một dây thòng lòng.


Nới Rộng/Thu Nhỏ Chọn Lựa (Select More/Less)
Tăng (More) Ctrl-Dấu Cộng (+) Bàn Số (NumpadPlus)

Expands the selection to the adjacent elements of the selection type.

Giảm

Contracts the selection from the adjacent elements of the selection type.

Cái Hoạt Động Tiếp Theo Shift-Ctrl-Dấu Cộng (+) Bàn Số (NumpadPlus) (Next Active Shift-Ctrl-NumpadPlus)

This uses selection history to select the next vertex, edge, or face based on surrounding topology.

Cái Hoạt Động Trước Đây Shift-Ctrl-Dấu Trừ (-) Bàn Số (NumpadMinus) (Previous Active Shift-Ctrl-NumpadMinus)

Select previous just removes the last selected element.


Chọn Vòng Mạch (Select Loops)
Vòng Mạch (Edge Loops) (Edge Loops)

Hủy Chọn các Xương Kết Nối.

Vòng Bề Mặt (Face Loops) (Face Loops)

Hủy Chọn các Xương Kết Nối.

Vành Đai Cạnh (Edge Rings) (Edge Rings)

Lựa Chọn các Khớp của Xương Kết Nối.


Chọn Cái Đã Kết Nối (Select Linked)
Chọn cái Kết Nối (Select Linked) (Select Linked)

Selects all components that are connected to the current selection.

Đường Ngắn Nhất (Shortest Path) (Shortest Path)

Đường đi giữa hai phần tử được chọn.

Các Mặt Phẳng Kết Nối (Linked Flat Faces)

Select connected faces based on a threshold of the angle between them. This is useful for selecting faces that are planar.


Chọn Bên của cái Đang Hoạt Động (Select Side of Active)

Selects all vertices on the mesh in a single axis relative to the active vertex. In Vertex selection mode only.

Chọn Đối Xứng Shift-Ctrl-M (Select Mirror Shift-Ctrl-M)

Select mesh items at the mirrored location across the chosen axis.

Những Vấn Đề đã từng Biết Đến (Known Issues)

Khung lưới Dày Đặc (Dense Meshes)

Selecting dense meshes with X-Ray disabled, has a limitation where dense meshes may not have all the elements selected. When selecting regions with Box, Circle and Lasso select, vertices may overlap each other causing some vertices not to be selected. This is a limitation with the current selection method, you may workaround this by zooming in or enabling X-Ray.

Đa Giác trong Chế Độ Lựa Chọn Bề Mặt (N-Gons in Face Select Mode)

../../../_images/modeling_meshes_selecting_introduction_face-mode-ngon-visual-problem.png

N-gon face having its center dot inside another face.

As already noted, in X-Ray and Wireframe mode faces are marked with a dot in the middle. With n-gons that can lead in certain cases to a confusing display. The example shows the center dot of the U-shaped n-gon being inside of the oblong face inside the "U". It is not easy to identify which dot belongs to which face (the orange dot in the image is the object origin).