UV & Không Gian Chất Liệu (UVs & Texture Space)
Ánh Xạ UV (UV Maps)
In the Mesh tab the UV maps panel contains a List view that lists the UV maps created for this mesh. The selected map is displayed in the UV Editor.
- Cho Kết Xuất (Active Render)
Click the camera icon to enable that UV texture for rendering. If no other map is explicitly specified.
- Cộng Thêm (Add)
+
Clicking the Add button duplicates the selected UV map.
Xem thêm
Note that each texture can be mapped to a specific UV layout.
Texture Space (Không Gian Chất Liệu)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Tổng Thể
- Bảng (Panel)
These are settings of the Texture Space used by generated texture mapping. The visualization of the texture space can be activated in the Hiển thị của Cổng Nhìn (Viewport Display).
- Không Gian Chất Liệu Tự Động (Auto Texture Space)
Adjusts the active object's texture space automatically when transforming the object.
- Vị Trí, kích thước/cỡ (Location, Size)
If the texture space is not calculated automatically then you can define the location and size of the texture space relative to the base object. These can also be adjusted from the 3D Viewport, see Editing for more information.
- Khung Lưới Chất Liệu (Texture Mesh)
Use another mesh for texture indices, the vertex of the two objects must be perfectly aligned. Otherwise the UV map will be distorted. Note that, this is only for mesh objects.
- Khớp với Không Gian Chất Liệu (Match Texture Space)
Modifies the Location and Size to match the objects bounding box. This disables Auto Texture Space. Note that, this is only for curve objects.
Biên Soạn (Editing)
Tham Chiếu (Reference)
- Chế Độ (Mode)
Chế Độ Vật Thể và Chế Độ Biên Soạn
- Trình Đơn (Menu)
To modify the texture space from the 3D Viewport, enable Edit Texture Space while transforming an object.
Truy Cập (Accessing)
The automatically calculated UV map can be accessed by an object's material through the Generated output of the Nút Tọa Độ Chất Liệu (Texture Coordinate Node). This output can then be used to map any texture onto an object.
Mẹo
Generated texture spaces do not have rotation support, to overcome this, a Nút Ánh Xạ (Mapping Node) can be used to rotate the UV map.