Pose Operators¶
- bpy.ops.pose.armature_apply(*, selected=False)¶
Apply the current pose as the new rest pose
- Parameters:
selected (boolean, (optional)) – Selected Only, Only apply the selected bones (with propagation to children)
- bpy.ops.pose.autoside_names(*, axis='XAXIS')¶
Automatically renames the selected bones according to which side of the target axis they fall on
- Parameters:
axis (enum in ['XAXIS', 'YAXIS', 'ZAXIS'], (optional)) –
Axis, Axis to tag names with
XAXIS
X-Axis – Left/Right.YAXIS
Y-Axis – Front/Back.ZAXIS
Z-Axis – Top/Bottom.
- bpy.ops.pose.blend_to_neighbor(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')¶
Blend from current position to previous or next keyframe
- Parameters:
factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more
prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame
next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame
channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –
Channels, Set of properties that are affected
ALL
All Properties – All properties, including transforms, bendy bone shape, and custom properties.LOC
Location – Location only.ROT
Rotation – Rotation only.SIZE
Scale – Scale only.BBONE
Bendy Bone – Bendy Bone shape properties.CUSTOM
Custom Properties – Custom properties.
axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –
Axis Lock, Transform axis to restrict effects to
FREE
Free – All axes are affected.X
X – Only X-axis transforms are affected.Y
Y – Only Y-axis transforms are affected.Z
Z – Only Z-axis transforms are affected.
- bpy.ops.pose.blend_with_rest(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')¶
Make the current pose more similar to, or further away from, the rest pose
- Parameters:
factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more
prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame
next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame
channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –
Channels, Set of properties that are affected
ALL
All Properties – All properties, including transforms, bendy bone shape, and custom properties.LOC
Location – Location only.ROT
Rotation – Rotation only.SIZE
Scale – Scale only.BBONE
Bendy Bone – Bendy Bone shape properties.CUSTOM
Custom Properties – Custom properties.
axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –
Axis Lock, Transform axis to restrict effects to
FREE
Free – All axes are affected.X
X – Only X-axis transforms are affected.Y
Y – Only Y-axis transforms are affected.Z
Z – Only Z-axis transforms are affected.
- bpy.ops.pose.breakdown(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')¶
Create a suitable breakdown pose on the current frame
- Parameters:
factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more
prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame
next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame
channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –
Channels, Set of properties that are affected
ALL
All Properties – All properties, including transforms, bendy bone shape, and custom properties.LOC
Location – Location only.ROT
Rotation – Rotation only.SIZE
Scale – Scale only.BBONE
Bendy Bone – Bendy Bone shape properties.CUSTOM
Custom Properties – Custom properties.
axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –
Axis Lock, Transform axis to restrict effects to
FREE
Free – All axes are affected.X
X – Only X-axis transforms are affected.Y
Y – Only Y-axis transforms are affected.Z
Z – Only Z-axis transforms are affected.
- bpy.ops.pose.constraint_add(*, type='')¶
Add a constraint to the active bone
- Parameters:
type (enum in Constraint Type Items, (optional)) – Type
- bpy.ops.pose.constraint_add_with_targets(*, type='')¶
Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones
- Parameters:
type (enum in Constraint Type Items, (optional)) – Type
- bpy.ops.pose.constraints_clear()¶
Clear all constraints from the selected bones
- bpy.ops.pose.constraints_copy()¶
Copy constraints to other selected bones
- bpy.ops.pose.copy()¶
Copy the current pose of the selected bones to the internal clipboard
- bpy.ops.pose.flip_names(*, do_strip_numbers=False)¶
Flips (and corrects) the axis suffixes of the names of selected bones
- Parameters:
do_strip_numbers (boolean, (optional)) – Strip Numbers, Try to remove right-most dot-number from flipped names.Warning: May result in incoherent naming in some cases
- bpy.ops.pose.hide(*, unselected=False)¶
Tag selected bones to not be visible in Pose Mode
- Parameters:
unselected (boolean, (optional)) – Unselected
- bpy.ops.pose.ik_add(*, with_targets=True)¶
Add IK Constraint to the active Bone
- Parameters:
with_targets (boolean, (optional)) – With Targets, Assign IK Constraint with targets derived from the select bones/objects
- bpy.ops.pose.ik_clear()¶
Remove all IK Constraints from selected bones
- bpy.ops.pose.loc_clear()¶
Reset locations of selected bones to their default values
- bpy.ops.pose.paste(*, flipped=False, selected_mask=False)¶
Paste the stored pose on to the current pose
- Parameters:
flipped (boolean, (optional)) – Flipped on X-Axis, Paste the stored pose flipped on to current pose
selected_mask (boolean, (optional)) – On Selected Only, Only paste the stored pose on to selected bones in the current pose
- bpy.ops.pose.paths_calculate(*, display_type='RANGE', range='SCENE', bake_location='HEADS')¶
Calculate paths for the selected bones
- Parameters:
display_type (enum in Motionpath Display Type Items, (optional)) – Display type
range (enum in Motionpath Range Items, (optional)) – Computation Range
bake_location (enum in Motionpath Bake Location Items, (optional)) – Bake Location, Which point on the bones is used when calculating paths
- bpy.ops.pose.paths_clear(*, only_selected=False)¶
Undocumented, consider contributing.
- Parameters:
only_selected (boolean, (optional)) – Only Selected, Only clear motion paths of selected bones
- bpy.ops.pose.paths_range_update()¶
Update frame range for motion paths from the Scene’s current frame range
- bpy.ops.pose.paths_update()¶
Recalculate paths for bones that already have them
- bpy.ops.pose.propagate(*, mode='NEXT_KEY', end_frame=250.0)¶
Copy selected aspects of the current pose to subsequent poses already keyframed
- Parameters:
mode (enum in ['NEXT_KEY', 'LAST_KEY', 'BEFORE_FRAME', 'BEFORE_END', 'SELECTED_KEYS', 'SELECTED_MARKERS'], (optional)) –
Terminate Mode, Method used to determine when to stop propagating pose to keyframes
NEXT_KEY
To Next Keyframe – Propagate pose to first keyframe following the current frame only.LAST_KEY
To Last Keyframe – Propagate pose to the last keyframe only (i.e. making action cyclic).BEFORE_FRAME
Before Frame – Propagate pose to all keyframes between current frame and ‘Frame’ property.BEFORE_END
Before Last Keyframe – Propagate pose to all keyframes from current frame until no more are found.SELECTED_KEYS
On Selected Keyframes – Propagate pose to all selected keyframes.SELECTED_MARKERS
On Selected Markers – Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame.
end_frame (float in [1.17549e-38, inf], (optional)) – End Frame, Frame to stop propagating frames to (for ‘Before Frame’ mode)
- bpy.ops.pose.push(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')¶
Exaggerate the current pose in regards to the breakdown pose
- Parameters:
factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more
prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame
next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame
channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –
Channels, Set of properties that are affected
ALL
All Properties – All properties, including transforms, bendy bone shape, and custom properties.LOC
Location – Location only.ROT
Rotation – Rotation only.SIZE
Scale – Scale only.BBONE
Bendy Bone – Bendy Bone shape properties.CUSTOM
Custom Properties – Custom properties.
axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –
Axis Lock, Transform axis to restrict effects to
FREE
Free – All axes are affected.X
X – Only X-axis transforms are affected.Y
Y – Only Y-axis transforms are affected.Z
Z – Only Z-axis transforms are affected.
- bpy.ops.pose.quaternions_flip()¶
Flip quaternion values to achieve desired rotations, while maintaining the same orientations
- bpy.ops.pose.relax(*, factor=0.5, prev_frame=0, next_frame=0, channels='ALL', axis_lock='FREE')¶
Make the current pose more similar to its breakdown pose
- Parameters:
factor (float in [0, 1], (optional)) – Factor, Weighting factor for which keyframe is favored more
prev_frame (int in [-1048574, 1048574], (optional)) – Previous Keyframe, Frame number of keyframe immediately before the current frame
next_frame (int in [-1048574, 1048574], (optional)) – Next Keyframe, Frame number of keyframe immediately after the current frame
channels (enum in ['ALL', 'LOC', 'ROT', 'SIZE', 'BBONE', 'CUSTOM'], (optional)) –
Channels, Set of properties that are affected
ALL
All Properties – All properties, including transforms, bendy bone shape, and custom properties.LOC
Location – Location only.ROT
Rotation – Rotation only.SIZE
Scale – Scale only.BBONE
Bendy Bone – Bendy Bone shape properties.CUSTOM
Custom Properties – Custom properties.
axis_lock (enum in ['FREE', 'X', 'Y', 'Z'], (optional)) –
Axis Lock, Transform axis to restrict effects to
FREE
Free – All axes are affected.X
X – Only X-axis transforms are affected.Y
Y – Only Y-axis transforms are affected.Z
Z – Only Z-axis transforms are affected.
- bpy.ops.pose.reveal(*, select=True)¶
Reveal all bones hidden in Pose Mode
- Parameters:
select (boolean, (optional)) – Select
- bpy.ops.pose.rot_clear()¶
Reset rotations of selected bones to their default values
- bpy.ops.pose.rotation_mode_set(*, type='QUATERNION')¶
Set the rotation representation used by selected bones
- Parameters:
type (enum in Object Rotation Mode Items, (optional)) – Rotation Mode
- bpy.ops.pose.scale_clear()¶
Reset scaling of selected bones to their default values
- bpy.ops.pose.select_all(*, action='TOGGLE')¶
Toggle selection status of all bones
- Parameters:
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLE
Toggle – Toggle selection for all elements.SELECT
Select – Select all elements.DESELECT
Deselect – Deselect all elements.INVERT
Invert – Invert selection of all elements.
- bpy.ops.pose.select_constraint_target()¶
Select bones used as targets for the currently selected bones
- bpy.ops.pose.select_grouped(*, extend=False, type='COLLECTION')¶
Select all visible bones grouped by similar properties
- Parameters:
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
type (enum in ['COLLECTION', 'COLOR', 'KEYINGSET'], (optional)) –
Type
COLLECTION
Collection – Same collections as the active bone.COLOR
Color – Same color as the active bone.KEYINGSET
Keying Set – All bones affected by active Keying Set.
- bpy.ops.pose.select_hierarchy(*, direction='PARENT', extend=False)¶
Select immediate parent/children of selected bones
- Parameters:
direction (enum in ['PARENT', 'CHILD'], (optional)) – Direction
extend (boolean, (optional)) – Extend, Extend the selection
- bpy.ops.pose.select_linked()¶
Select all bones linked by parent/child connections to the current selection
- bpy.ops.pose.select_linked_pick(*, extend=False)¶
Select bones linked by parent/child connections under the mouse cursor
- Parameters:
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
- bpy.ops.pose.select_mirror(*, only_active=False, extend=False)¶
Mirror the bone selection
- Parameters:
only_active (boolean, (optional)) – Active Only, Only operate on the active bone
extend (boolean, (optional)) – Extend, Extend the selection
- bpy.ops.pose.select_parent()¶
Select bones that are parents of the currently selected bones
- bpy.ops.pose.selection_set_add()¶
Create a new empty Selection Set
- bpy.ops.pose.selection_set_add_and_assign()¶
Create a new Selection Set with the currently selected bones
- bpy.ops.pose.selection_set_assign()¶
Add selected bones to Selection Set
- bpy.ops.pose.selection_set_copy()¶
Copy the selected Selection Set(s) to the clipboard
- bpy.ops.pose.selection_set_delete_all()¶
Remove all Selection Sets from this Armature
- bpy.ops.pose.selection_set_deselect()¶
Remove Selection Set bones from current selection
- bpy.ops.pose.selection_set_move(*, direction='UP')¶
Move the active Selection Set up/down the list of sets
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Move Direction, Direction to move the active Selection Set: UP (default) or DOWN
- File:
- bpy.ops.pose.selection_set_paste()¶
Add new Selection Set(s) from the clipboard
- bpy.ops.pose.selection_set_remove()¶
Remove a Selection Set from this Armature
- bpy.ops.pose.selection_set_remove_bones()¶
Remove the selected bones from all Selection Sets
- bpy.ops.pose.selection_set_select(*, selection_set_index=-1)¶
Select the bones from this Selection Set
- Parameters:
selection_set_index (int in [-inf, inf], (optional)) – Selection Set Index, Which Selection Set to select; -1 uses the active Selection Set
- File:
- bpy.ops.pose.selection_set_unassign()¶
Remove selected bones from Selection Set
- bpy.ops.pose.transforms_clear()¶
Reset location, rotation, and scaling of selected bones to their default values
- bpy.ops.pose.user_transforms_clear(*, only_selected=True)¶
Reset pose bone transforms to keyframed state
- Parameters:
only_selected (boolean, (optional)) – Only Selected, Only visible/selected bones
- bpy.ops.pose.visual_transform_apply()¶
Apply final constrained position of pose bones to their transform