bpy_extras submodule (bpy_extras.view3d_utils)¶
- bpy_extras.view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)¶
Return a direction vector from the viewport at the specific 2d region coordinate.
- Parameters:
region (
bpy.types.Region
) – region of the 3D viewport, typically bpy.context.region.rv3d (
bpy.types.RegionView3D
) – 3D region data, typically bpy.context.space_data.region_3d.coord (2d vector) – 2d coordinates relative to the region: (event.mouse_region_x, event.mouse_region_y) for example.
- Returns:
normalized 3d vector.
- Return type:
- bpy_extras.view3d_utils.region_2d_to_origin_3d(region, rv3d, coord, *, clamp=None)¶
Return the 3d view origin from the region relative 2d coords.
Note
Orthographic views have a less obvious origin, the far clip is used to define the viewport near/far extents. Since far clip can be a very large value, the result may give with numeric precision issues.
To avoid this problem, you can optionally clamp the far clip to a smaller value based on the data you’re operating on.
- Parameters:
region (
bpy.types.Region
) – region of the 3D viewport, typically bpy.context.region.rv3d (
bpy.types.RegionView3D
) – 3D region data, typically bpy.context.space_data.region_3d.coord (Sequence[float]) – 2D coordinates relative to the region; (event.mouse_region_x, event.mouse_region_y) for example.
clamp (float | None) – Clamp the maximum far-clip value used. (negative value will move the offset away from the view_location)
- Returns:
The origin of the viewpoint in 3d space.
- Return type:
- bpy_extras.view3d_utils.region_2d_to_location_3d(region, rv3d, coord, depth_location)¶
Return a 3d location from the region relative 2d coords, aligned with depth_location.
- Parameters:
region (
bpy.types.Region
) – region of the 3D viewport, typically bpy.context.region.rv3d (
bpy.types.RegionView3D
) – 3D region data, typically bpy.context.space_data.region_3d.coord (2d vector) – 2d coordinates relative to the region; (event.mouse_region_x, event.mouse_region_y) for example.
depth_location (3d vector) – the returned vectors depth is aligned with this since there is no defined depth with a 2d region input.
- Returns:
normalized 3d vector.
- Return type:
- bpy_extras.view3d_utils.location_3d_to_region_2d(region, rv3d, coord, *, default=None)¶
Return the region relative 2d location of a 3d position.
- Parameters:
region (
bpy.types.Region
) – region of the 3D viewport, typically bpy.context.region.rv3d (
bpy.types.RegionView3D
) – 3D region data, typically bpy.context.space_data.region_3d.coord (3d vector) – 3d world-space location.
default – Return this value if
coord
is behind the origin of a perspective view.
- Returns:
2d location
- Return type:
mathutils.Vector
| Any