MusgraveTexture(Texture)¶
base classes — bpy_struct
, ID
, Texture
- class bpy.types.MusgraveTexture(Texture)¶
Procedural musgrave texture
- dimension_max¶
Highest fractal dimension
- Type:
float in [0.0001, 2], default 1.0
- gain¶
The gain multiplier
- Type:
float in [0, 6], default 1.0
- lacunarity¶
Gap between successive frequencies
- Type:
float in [0, 6], default 2.0
- musgrave_type¶
Fractal noise algorithm
MULTIFRACTAL
Multifractal – Use Perlin noise as a basis.RIDGED_MULTIFRACTAL
Ridged Multifractal – Use Perlin noise with inflection as a basis.HYBRID_MULTIFRACTAL
Hybrid Multifractal – Use Perlin noise as a basis, with extended controls.FBM
fBM – Fractal Brownian Motion, use Brownian noise as a basis.HETERO_TERRAIN
Hetero Terrain – Similar to multifractal.
- Type:
enum in [‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’], default ‘MULTIFRACTAL’
- nabla¶
Size of derivative offset used for calculating normal
- Type:
float in [0.001, 0.1], default 0.025
- noise_basis¶
Noise basis used for turbulence
BLENDER_ORIGINAL
Blender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLIN
Original Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLIN
Improved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1
Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2
Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3
Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4
Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1
Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLE
Voronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISE
Cell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type:
enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
- noise_intensity¶
Intensity of the noise
- Type:
float in [0, 10], default 1.0
- noise_scale¶
Scaling for noise input
- Type:
float in [0.0001, inf], default 0.25
- octaves¶
Number of frequencies used
- Type:
float in [0, 8], default 2.0
- offset¶
The fractal offset
- Type:
float in [0, 6], default 1.0
- users_material¶
Materials that use this texture
(readonly)
- users_object_modifier¶
Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type